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54%Win rate
0.9%Pick rate
0.2%Ban rate
1%Pick + ban
6,246Games
Current season · Champion+

Celine is a 5-star Earth Thief built as a single-target duelist and disruptor. She opens battle in stealth, and her kit punishes enemy non-attack skills: whenever a foe uses one, she dispels all debuffs from herself and instantly Blinks for a counter-style strike that pushes her own Combat Readiness by 30% and ignores elemental disadvantage. Her main hit (Thunderclap) strikes one enemy repeatedly while granting herself increased evasion and an attack-scaled barrier for 2 turns, and ignores damage-sharing protection against non-Elite/Boss targets. She brings a team-wide stun-chance aura and self-sustains through lifesteal, but everything she does lands on a single target.

Counters

  • Setup and buffing supports — Her passive triggers off any enemy non-attack skill: the moment a support buffs, heals, or pushes turn meter, she self-cleanses and Blinks in for a free strike with a 30% Combat Readiness gain, snowballing turns against control-and-support compositions.
  • Damage-sharing protectors and link-shields — Thunderclap ignores damage-sharing effects against non-Elite/Boss targets, so heroes hiding a fragile carry behind shared-damage links can't soak her hit the way they redirect normal attackers.
  • Single-target debuffers and crowd control — She enters fights stealthed and self-dispels her own debuffs on the passive trigger, letting her shrug off targeted debuff stacking, defense breaks, damage-over-time, and soft control that would otherwise pin her down.
  • Off-element and slower targets — Her Blink ignores elemental disadvantage so she trades freely into bad matchups, the team-wide stun aura threatens to lock down a target on basic attacks, and her CR push plus opening stealth let her strike first and dictate the duel.

Countered by

  • Buff dispel and stealing — Her survivability leans on self-granted stealth, increased evasion, and the attack-scaled barrier from Thunderclap; an enemy that strips or steals those buffs removes her dodge and shield, leaving a frail Thief exposed.
  • Effect-resistance and immunity — Her only hard control is the team stun-chance aura on basic attacks. Targets under immunity or high effect resistance simply ignore the stun, neutralizing her disruption.
  • Anti-heal / unhealable — She sustains in extended fights through lifesteal; applying an unhealable debuff shuts off that recovery and lets a bruiser out-trade her over time.
  • All-out attackers, not setup teams — Her signature Blink only fires when an enemy uses a non-attack skill, so foes who win purely through raw attacking never feed her counter, and Thunderclap's 4-turn cooldown plus single-target reach mean she can be focused or simply out-bodied by a wide team.
Who counters Celine? — full guide ›

Skills

S1Uppercut

Attacks the enemy with a sheath, and grants stealth to the caster for 1 turn.

Stealth
PIntuitionCD 2

At the start of the first battle, grants stealth for 2 turns. After an enemy uses a non-attack skill, dispels all debuffs from the caster and activates Blink against a random enemy. Blink (gains 10 Soul): Attacks the enemy in the blink of an eye, and increases Combat Readiness of the caster by 30%. Unaffected by elemental disadvantage.

S3ThunderclapCD 4

Attacks the enemy repeatedly, and grants increased Evasion and a barrier (proportional to Attack) to the caster for 2 turns. When the enemy is not an Elite or Boss monster, ignores damage sharing.

Dodge UpBarrier / Protect
Soulburn −10 soulsIncreases damage dealt.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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