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Maya is a Fire Knight who fights as a defensive disruptor, with all her damage scaling off her own Defense rather than Attack. Her two attacking skills each strike a single enemy with a chance to stun for one turn, and her shield bash (a 3-turn cooldown) follows the stun by knocking the target back 30% on the turn gauge. Her ultimate (a 5-turn cooldown) hits all enemies with a chance to provoke them for a turn and lower their Attack for two turns, while shoring herself up with increased Defense. She offers single-target lockdown, turn-meter denial, and team-wide attack suppression rather than raw damage.

Counters

  • Fast single attackers she can stun and stall — Both Weakening Blow and Concuss carry a chance to stun the target for a turn, and Concuss also drains 30% of its Combat Readiness, so a key threat can be locked down and pushed back before it acts.
  • Hard-hitting attackers her ultimate neutralizes — Morale Boost can provoke every enemy for a turn and lower their Attack for two turns, forcing dangerous attackers to swing weakly into her while she raises her own Defense.
  • Teams that race for the first move — Her stun and the 30% Combat Readiness knockback on Concuss let her interrupt and delay an opening play, stealing tempo from a foe trying to act first.
  • Attackers her bulk simply outlasts — Because her damage and her Concuss knockback scale with Defense, building her tanky makes her both sturdy and more disruptive, letting her grind down softer attackers without needing offense stats.

Countered by

  • Enemies under Immunity — Immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control.
  • Cleansers and effect-resistance — Her stun and provoke last just one turn and her Attack-down two; a cleanse or high resistance removes them almost immediately, so the lockdown evaporates before it matters.
  • Buff removal and shortened buffs — Her self-Defense buff from Morale Boost is her main survival tool; stripping it, stealing it, or cutting its duration strips away the bulk her whole kit relies on.
  • Cooldown-gated, single-target control — Her crowd control on all enemies only comes from a 5-turn ultimate and her real disruption hits one target at a time, so wide threats or burst that races her between cooldowns can simply ignore her.
Who counters Maya? — full guide ›

Skills

S1Weakening Blow

Attacks with a blunt weapon, with a X chance to --stun-- for 1 turn. Damage dealt increases proportional to the caster's Defense.

Stun
S2ConcussCD 3

Attacks with a shield, with a X chance each to --stun-- for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense.

Stun
Soulburn −10 soulsSkill cooldown is decreased by 2 turns.
S3Morale BoostCD 5

Has a X chance to inflict --provoke-- for 1 turn and a X chance to inflict --decreased Attack-- for 2 turns on all enemies. Grants increased Defense to the caster for 2 turns.

Increase DefenseProvokeDecrease Attack