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Pearlhorizon is a 3-star Earth Mage built around crowd control and sleep. Her area attack Hypnosis can sleep the whole enemy team and pushes her own Combat Readiness by 10% for each sleep landed, letting her snowball turns. Her single-target Nightmare stuns one enemy and, if that target is asleep, adds damage equal to 10% of their max Health while ignoring Effect Resistance. Her basic attack can apply a miss-chance debuff to a single enemy to soften incoming hits.</summary> </invoke>

Counters

  • High-Health bruisers and tanks — Nightmare adds 10% of the target's max Health when asleep and ignores Effect Resistance, so the stun and follow-up land hard on beefy frontliners.
  • Turn-reliant teams — Hypnosis sleeps the enemy line and Nightmare stuns a key target while each sleep pushes her Combat Readiness 10%, so she keeps acting as they stay locked down.
  • Dodge and resist-stacked units — Her Chaos Strike miss-chance debuff makes attackers whiff, and Hypnosis sleeps the line; build her Effectiveness high to land the stun and sleep through Effect Resistance.
  • Slow setup compositions — A fast unit who opens with an area sleep, she shuts enemies down before their first rotation and snowballs turns from gained Combat Readiness.

Countered by

  • Cleansers — Stripping sleep, stun, or blind wakes her target before Nightmare cashes in the 10% max-Health bonus and frees stunned units to act.
  • Immunity and resistance buffs — Immunity blocks her sleep, stun, and blind; Nightmare ignores Effect Resistance but her Hypnosis sleep and blind do not, so resist buffs blank her control.
  • Burst before cooldowns return — Her area sleep has a long cooldown, Nightmare a medium one, and she has no passive, so fast cleave can race her down between control windows.
  • Focused damage on her — A frail 3-star, she folds to concentrated fire, and Nightmare's bonus only triggers on a sleeping target, so a resisted or cleansed sleep guts her damage.

Skills

S1Chaos Strike

Claws the enemy, with a X chance to --decrease hit Chance-- for 2 turns.

Miss Chance Up
S2HypnosisCD 5

Attacks all enemies, with a X chance to put them to --sleep-- for 1 turn. Increases Combat Readiness of the caster by 10% per --sleep-- debuff inflicted.

Sleep
S3NightmareCD 4

Attacks the enemy and --stuns-- them for 1 turn. When the enemy is --asleep--, deals additional damage equivalent to 10% of the target's max Health.

Stun
Soulburn −20 soulsIgnores Effect Resistance.