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56%Win rate
4%Pick rate
0.3%Ban rate
4%Pick + ban
26,722Games
Current season · Champion+

Aubade Ludwig is a 5-star Ice Ranger built around banking his team's Soul and cashing it in for a massive team-wide strike. His basic attack strikes with moonlight, and while he holds Dawn — an undispellable buff that doubles the Soul his team acquires and gives his attacks a chance to stun — it triggers Light of Condemnation, a once-per-turn extra attack that hits all enemies and consumes the entire Soul pool for up to 25,000 bonus damage. His passive raises his Defense and pushes his own Combat Readiness forward at the end of allies' turns whenever the Soul pool is full enough, keeping his turns coming. His signature skill, White Night, dispels two buffs from every enemy, then has a chance on each of them to inflict Block for 2 turns and Silence for 1 turn — Block leaves them unable to receive buffs or be cleansed by their allies — while granting himself Dawn and a barrier scaled to his max Health for 3 turns.

Counters

  • Immunity-protected teams — White Night strips two buffs from every enemy before Block and Silence are rolled, so granted immunity comes off first and the debuffs still get their chance to land. Teams that lean on a pre-battle immunity blanket lose it in one cast.
  • Buff-reliant offense — A landed Block makes an enemy unable to receive any buffs — and their allies cannot cleanse it off them — for 2 turns, while his opening dispel tears away attack buffs that are already up. Carries that need attack and critical buffs to threaten anything spend the fight swinging unarmed.
  • Barrier and stealth defenses — His team-wide dispel rips barriers and stealth off all enemies at once, and Light of Condemnation hits every enemy anyway, so hiding a key hero behind stealth does not keep it out of the blast.
  • Slow-ramping cooldown carries — A landed Silence keeps a hero from using its skills with cooldowns for a turn, delaying the big payoff cast, and Block stops the ramp-up buffs from ever being applied. Heroes that need a few turns of setup fall behind his Soul engine.

Countered by

  • Soul denial — His entire damage output hangs on a banked Soul pool. A hero like Belian who shuts off Soul acquisition starves Light of Condemnation, and the up-to-25,000-damage payoff simply never comes online.
  • Hard crowd control — At 115 base Speed with no self-cleanse, he is easy to catch with a stun or fear before he acts. Locking him down stops both Light of Condemnation and White Night, and every turn he loses is a turn the Soul engine sits idle.
  • Early burst and assassination — He needs turns to matter — the team has to accumulate Soul before his extra attack hurts. A fast assassin that deletes him in the opening exchanges denies the whole engine before it starts paying out.
  • Enemy dispel on his barrier — The max-Health barrier from White Night is an ordinary buff and can be stripped, leaving a squishier Ranger exposed to focus fire. Dawn itself cannot be removed, so the Soul engine keeps running, but he becomes much easier to kill through.
Who counters Aubade Ludwig? — full guide ›

Skills

S1Moonlight

Attacks the enemy with moonlight. When the caster is granted dawn, activates Light of Condemnation as an extra attack. Light of Condemnation can only be activated once per turn, during the caster's turn. Light of Condemnation (Acquire 5 Soul): Attacks all enemies and consumes all Soul regardless of whether the attack hits, inflicting 1,000 additional damage. Additional damage increases proportional to the amount of consumed Soul, up to 25,000.

Dawn (Undispellable)Stun
PNight Greeting the Dawn

Increases Defense by 30%. At the end of an ally's turn, when Soul is 10 or higher, increases Combat Readiness of the caster by X.

S3White NightCD 5

Has a X chance each to inflict --block-- for 2 turns and --silence-- for 1 turn on all enemies. Grants dawn and a barrier (proportional to max Health) to the caster for 3 turns.

Dawn (Undispellable)Barrier / ProtectIsolationSilence

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • Shepherd of the Dark DieneSalomeLady of the Scales84%89 games
  • ZioBoss ArunkaSchool Nurse Yulha75%266 games
  • Boss ArunkaDisciplinary Prefect AriaSchool Nurse Yulha73%118 games
  • BelianShepherd of the Dark DieneRhianna and Luciella71%96 games
  • BelianSchool Nurse YulhaRhianna and Luciella71%105 games
  • BelianSchool Nurse YulhaSalome69%109 games
  • ZioRhianna and LuciellaLady of the Scales64%100 games
  • BelianNew Moon LunaRhianna and Luciella60%93 games
  • BelianBoss ArunkaSchool Nurse Yulha60%120 games
  • ZioSchool Nurse YulhaRhianna and Luciella56%92 games

Matchups — from live RTA match data

Preys on

Savior AdinSavior Adin77%Urban Shadow ChouxUrban Shadow Choux73%SezSez71%Crimson ArminCrimson Armin70%Westwind Executioner SchuriWestwind Executioner Schuri69%

Falls to

FenrisFenris17%DestinaDestina20%SchuriSchuri29%FumyrFumyr30%SchnielSchniel33%

Marches with

Holiday YufineHoliday Yufine92%Hellion LuaHellion Lua82%SchnielSchniel74%Desert Jewel BasarDesert Jewel Basar73%FernFern71%