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30%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
27Games
Current season · Champion+

Ravi is a Fire Warrior bruiser who fights up close with a double-edged axe. Her basic attack hits a single enemy as a guaranteed critical hit and heals her for part of the damage dealt, while her passive lets her open the battle with extra Fighting Spirit, scales her Attack off her huge max Health pool, pushes her own Combat Readiness whenever she is struck, and shrugs off a debuff each time she takes a critical hit. Her ultimate is her one team-wide swing: it strikes every enemy as a guaranteed crit, carves up to 10% injuries into their max Health, and has a 75% chance to stun for one turn. She wins through self-sustained durability, repeated turns, and that single stun-and-injure burst rather than sustained area pressure.

Counters

  • Squishy backline and supports — Her ultimate hits the whole enemy team as a guaranteed critical and has a 75% chance to stun for a turn, so fragile damage dealers and supports can be locked out of acting and burst down behind it.
  • High-Health tanks and sustain teams — She inflicts up to 10% injuries that permanently shave the target's max Health, so durable, healing-reliant enemies lose the very stat they lean on the longer the fight goes.
  • Burst and assassins that rely on one big hit — Her lifesteal heals her on every attack and her huge HP-scaling bulk make her hard to one-shot, so she absorbs alpha strikes and trades back while staying alive.
  • Debuff-stacking and control teams — She opens early thanks to bonus Fighting Spirit, pushes her own Combat Readiness each time she is hit, and cleanses a debuff whenever she suffers a critical, so heavy debuff and soft-control plans struggle to keep her shut down.

Countered by

  • Cleanse and debuff removal — Her one real disruption is the stun on her ultimate; an enemy who cleanses it removes the lockdown and leaves only flat damage behind.
  • Immunity buffs applied before her hit — Immunity blocks both the stun and the injury portion of her ultimate, so a pre-buffed enemy team eats only the strike and walks away in control.
  • Foes who can't be healed — Her staying power comes from lifesteal and her HP-scaling bulk, so opponents who can survive without leaning on heals deny her nothing but still trade evenly against her sustain.
  • Sustained pressure that outlasts one swing — She has only one team-hitting attack and otherwise pokes a single target; teams that survive her opening stun-and-injure turn can grind her down with steady follow-up since she lacks repeated area damage.
Who counters Ravi? — full guide ›

Skills

S1Slaughter

Attacks the enemy with a double-edged axe, and absorbs some of the damage dealt as Health. A successful attack always results in a critical hit.

Soulburn −20 soulsGreatly increases amount of damage dealt. Does not trigger a Dual Attack.
PDemon's Blood

At the start of the first battle, gains 60 Fighting Spirit and increases Attack proportional to max Health. After being attacked, increases Combat Readiness by X, and after suffering a critical hit, dispels one debuff from the caster.

S3Devil Drive

Brutally attacks all enemies, inflicting up to 10% injuries before a 75% chance to --stun-- for 1 turn. A successful attack always results in a critical hit.

Stun