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Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.

Counters

  • Enemies racing for the first turn — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • High-defense targets his allies need to crack — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • Comps that want to charge their gauge and act early — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • Accuracy-dependent attackers — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.

Countered by

  • Cleansers and debuff-duration reducers — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • Immunity going up before he acts — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • Buff strippers and stealers — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.
  • Long cooldowns leave gaps — Speed and turn-order setups: Flash Cut slows the whole enemy team (Decrease Speed) and blocks their Combat Readiness gain (Restrict), so units that depend on building meter or moving fast get stalled.

Skills

S1Quick Pierce

Attacks the enemy with a spear, with a X chance to --decrease Defense-- for 2 turns. When the caster is granted increase Speed, effect chance increases by 25%.

Decrease Defense
S2CheerCD 6

Encourages all allies, increasing Speed for 2 turns.

Increase Speed
Soulburn −10 soulsExtends duration of buffs granted by this skill by 1 turn.
S3Flash CutCD 5

Decreases debuff duration of all allies by 1 turns, and attacks all enemies with a shockwave, with a X chance each to inflict --decreased Speed-- and --restrict-- for 2 turns.

Decrease DodgeCR Gain Block