Roy Mustang

Who Counters Roy Mustang in Epic Seven?

Fire Fire · Mage · 5★

Roy Mustang, a fighting-spirit damage-cap mage, is a 5★ Fire Mage in Epic Seven. Roy Mustang's biggest weakness: his spikes depend on the Flame Alchemist stance and his attack buff; the attack buff can be dispelled or stolen, but the Flame Alchemist stance is undispellable, so race the window instead of trying to remove it. Below are the heroes and team archetypes that counter Roy Mustang in RTA, the matchups where Roy Mustang struggles most, and how to draft against Roy Mustang.

Best counters to Roy Mustang

  • Buff strip and dispel — His spikes depend on the Flame Alchemist stance and his attack buff; the attack buff can be dispelled or stolen, but the Flame Alchemist stance is undispellable, so race the window instead of trying to remove it.
  • Buff-duration reduction — Cutting the duration of his self-granted buffs erodes the Flame Alchemist stance he relies on, forcing him to spend turns re-applying it instead of pressing his advantage.
  • Sustained chip and prolonged fights — His passive only caps damage per individual hit, not total incoming damage, so foes that grind him down through many smaller hits or damage-over-time bypass the cap and wear him out.
  • Burst targeting his allies instead of him — The single-hit damage cap protects only Roy; an enemy that ignores him and bursts down his more fragile teammates undercuts the team before his tempo lead matters.

How to beat Roy Mustang

  1. His spikes depend on the Flame Alchemist stance and his attack buff; the attack buff can be dispelled or stolen, but the Flame Alchemist stance is undispellable, so race the window instead of trying to remove it.
  2. Cutting the duration of his self-granted buffs erodes the Flame Alchemist stance he relies on, forcing him to spend turns re-applying it instead of pressing his advantage.
  3. His passive only caps damage per individual hit, not total incoming damage, so foes that grind him down through many smaller hits or damage-over-time bypass the cap and wear him out.
  4. The single-hit damage cap protects only Roy; an enemy that ignores him and bursts down his more fragile teammates undercuts the team before his tempo lead matters.

What Roy Mustang counters

  • Single-target burst threats and one-shot openers — His passive caps the damage he can suffer in any one attack to a set fraction of max Health, so even an enemy nuker who would normally delete him in a single hit cannot, letting him survive the opening exchange and answer back.
  • High-Defense bruisers and tanks — His upgraded Heat Wave penetrates 50% of the target's Defense, so the chunky frontline units that shrug off normal damage take heavy hits from him anyway.
  • Slower or evenly-matched teams in the speed race — He starts with a full resource and the Flame Alchemist stance from turn one, and every flame skill pushes his own Combat Readiness (15% or 30%), so he chains turns and seizes the tempo before slower lineups can set up.
  • Stacked, full enemy lines — His all-enemy flame barrage hits every target at once and refreshes his stance, giving him a strong opening sweep against a fresh five-unit team before it scales further as their numbers drop.

Roy Mustang counters — FAQ

Who counters Roy Mustang in Epic Seven?

Perfumer Byblis, School Nurse Yulha, Witch of the Mere Tenebria and other hard counters counter Roy Mustang. His spikes depend on the Flame Alchemist stance and his attack buff; the attack buff can be dispelled or stolen, but the Flame Alchemist stance is undispellable, so race the window instead of trying to remove it.

What is Roy Mustang weak to?

Buff strip and dispel: His spikes depend on the Flame Alchemist stance and his attack buff; the attack buff can be dispelled or stolen, but the Flame Alchemist stance is undispellable, so race the window instead of trying to remove it. Buff-duration reduction: Cutting the duration of his self-granted buffs erodes the Flame Alchemist stance he relies on, forcing him to spend turns re-applying it instead of pressing his advantage. Sustained chip and prolonged fights: His passive only caps damage per individual hit, not total incoming damage, so foes that grind him down through many smaller hits or damage-over-time bypass the cap and wear him out. Burst targeting his allies instead of him: The single-hit damage cap protects only Roy; an enemy that ignores him and bursts down his more fragile teammates undercuts the team before his tempo lead matters.

What does Roy Mustang counter?

Single-target burst threats and one-shot openers: His passive caps the damage he can suffer in any one attack to a set fraction of max Health, so even an enemy nuker who would normally delete him in a single hit cannot, letting him survive the opening exchange and answer back. High-Defense bruisers and tanks: His upgraded Heat Wave penetrates 50% of the target's Defense, so the chunky frontline units that shrug off normal damage take heavy hits from him anyway. Slower or evenly-matched teams in the speed race: He starts with a full resource and the Flame Alchemist stance from turn one, and every flame skill pushes his own Combat Readiness (15% or 30%), so he chains turns and seizes the tempo before slower lineups can set up. Stacked, full enemy lines: His all-enemy flame barrage hits every target at once and refreshes his stance, giving him a strong opening sweep against a fresh five-unit team before it scales further as their numbers drop.

› Full Roy Mustang guide — kit, builds, stats & the meta web