Zahhak, a accuracy buff-grantor injurer, is a 5★ Earth Warrior in Epic Seven. Zahhak's biggest weakness: his only personal protection is the one-turn invincibility from Execute and the Attack and Hit Chance he self-grants; an enemy that strips or steals those buffs leaves him exposed and reliant on raw stats. Below are the heroes and team archetypes that counter Zahhak in RTA, the matchups where Zahhak struggles most, and how to draft against Zahhak.
Buff removal and stealing — His only personal protection is the one-turn invincibility from Execute and the Attack and Hit Chance he self-grants; an enemy that strips or steals those buffs leaves him exposed and reliant on raw stats.
Buff-duration reduction — His invincibility lasts a single turn and his attack buffs run three; shortening buff durations clips his survival window and offensive ramp before he can cash them in.
Long cooldowns between his big plays — The cleanse-and-Combat-Readiness-push support sits on a four-turn cooldown and Execute on a five-turn cooldown, so once both are spent he is just a single-target striker with nothing but his basic until they refresh.
Wide area damage and burst pressure — He is a single-target unit with no party-wide protection and no passive safety net, so his cleanse and Combat Readiness push help only one ally at a time and can't stem heavy area damage hitting the whole team.
How to beat Zahhak
His only personal protection is the one-turn invincibility from Execute and the Attack and Hit Chance he self-grants; an enemy that strips or steals those buffs leaves him exposed and reliant on raw stats.
His invincibility lasts a single turn and his attack buffs run three; shortening buff durations clips his survival window and offensive ramp before he can cash them in.
The cleanse-and-Combat-Readiness-push support sits on a four-turn cooldown and Execute on a five-turn cooldown, so once both are spent he is just a single-target striker with nothing but his basic until they refresh.
He is a single-target unit with no party-wide protection and no passive safety net, so his cleanse and Combat Readiness push help only one ally at a time and can't stem heavy area damage hitting the whole team.
Buff-stacking and self-buffing enemies — His basic attack deals bonus damage specifically when the target is holding a buff, so heroes who lean on attack, crit, or defense buffs to function feed his damage instead of protecting themselves.
High-Health bruisers and tanks — Execute inflicts up to 35% Injuries, permanently shrinking the target's effective max Health; against beefy frontliners this strips away the very pool they rely on to survive.
Evasion and miss-reliant units — His basic carries a 50% Hit Chance boost and he grants himself increased Hit Chance for three turns, so dodge-based and accuracy-starved enemies can't whiff their way out of his attacks.
Debuff-spam and crowd-control teams — His support skill cleanses two debuffs off an ally and shoves that ally's turn forward, undoing the openers, lockdown, and damage-over-time that control teams stack to seize tempo.
Zahhak counters — FAQ
Who counters Zahhak in Epic Seven?
Lady of the Scales, Witch of the Mere Tenebria, Lionheart Cermia and other hard counters counter Zahhak. His only personal protection is the one-turn invincibility from Execute and the Attack and Hit Chance he self-grants; an enemy that strips or steals those buffs leaves him exposed and reliant on raw stats.
What is Zahhak weak to?
Buff removal and stealing: His only personal protection is the one-turn invincibility from Execute and the Attack and Hit Chance he self-grants; an enemy that strips or steals those buffs leaves him exposed and reliant on raw stats. Buff-duration reduction: His invincibility lasts a single turn and his attack buffs run three; shortening buff durations clips his survival window and offensive ramp before he can cash them in. Long cooldowns between his big plays: The cleanse-and-Combat-Readiness-push support sits on a four-turn cooldown and Execute on a five-turn cooldown, so once both are spent he is just a single-target striker with nothing but his basic until they refresh. Wide area damage and burst pressure: He is a single-target unit with no party-wide protection and no passive safety net, so his cleanse and Combat Readiness push help only one ally at a time and can't stem heavy area damage hitting the whole team.
What does Zahhak counter?
Buff-stacking and self-buffing enemies: His basic attack deals bonus damage specifically when the target is holding a buff, so heroes who lean on attack, crit, or defense buffs to function feed his damage instead of protecting themselves. High-Health bruisers and tanks: Execute inflicts up to 35% Injuries, permanently shrinking the target's effective max Health; against beefy frontliners this strips away the very pool they rely on to survive. Evasion and miss-reliant units: His basic carries a 50% Hit Chance boost and he grants himself increased Hit Chance for three turns, so dodge-based and accuracy-starved enemies can't whiff their way out of his attacks. Debuff-spam and crowd-control teams: His support skill cleanses two debuffs off an ally and shoves that ally's turn forward, undoing the openers, lockdown, and damage-over-time that control teams stack to seize tempo.