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57%Win rate
11%Pick rate
2%Ban rate
14%Pick + ban
80,746Games
Current season · Champion+

Lone Crescent Bellona is a Dark Warrior bruiser who fights primarily as a single-target attacker: her main strike and her dodge skill both land guaranteed critical hits, drain health back from the damage she deals, and chip away the enemy's effective max Health through Injuries. She survives by stacking Evasion that grows with every living ally, and her dodge skill hands her two turns of immunity to debuffs. Her one wide-hitting move is a counterattack: as allies get hit she builds Fighting Spirit, and once it fills she unleashes "All Eyes on Me," striking the whole enemy team for Injuries, landing guaranteed crits, and pushing her own turn forward by 30%. Her hits also ignore a portion of enemy Defense.

Counters

  • Tanky, high-Health walls and sustain teams — Every attack lands a guaranteed critical hit and inflicts Injuries that permanently shrink the target's effective max Health, so durable bodies get worn down over a long fight instead of out-healing her.
  • Burst attackers who try to kill her allies — She gains Fighting Spirit whenever an ally is attacked, and once it fills she counters the entire enemy team with a guaranteed-crit, Injury-applying strike that also advances her own turn, punishing teams that pile damage onto her side.
  • Single-target assassins and divers aiming at her — Her Evasion climbs with each surviving ally and her dodge skill grants two turns of immunity to debuffs, letting her sidestep or shrug off attempts to lock her down or focus her first.
  • Attrition and poke compositions — She steals health from the damage she deals on her strikes, so she heals herself while grinding the enemy's max Health down, winning drawn-out exchanges.

Countered by

  • Enemies that strip or steal her buffs — Her safety leans on self-immunity and stacked Evasion; cleansing or stealing those buffs leaves her exposed to the debuffs and crowd control she was dodging.
  • Effects that cut her buff durations short — Shortening the two-turn immunity from her dodge skill collapses her window of protection, letting follow-up control land before she can act again.
  • Anti-heal that blocks recovery — Much of her staying power comes from draining health on her attacks; making her targets unhealable shuts down that lifesteal and lets focus fire bring her down.
  • Bursting her before her counter fills — Her only team-wide answer is the Fighting Spirit counter, which needs allies to be hit repeatedly to charge; a fast team that opens by deleting her or her allies can win before she ever fires it, and her real cooldown (the 3-turn dodge) limits how often she can buy herself immunity.
Who counters Lone Crescent Bellona? — full guide ›

Skills

S1Delicate Crescent

Attacks the enemy with a fan, absorbing some of the damage dealt as Health, and inflicts up to 10% injuries. A successful attack always results in a critical hit.

Immunity
Soulburn −10 soulsIncreases damage dealt.
PWaxing Crescent

For every surviving ally, increases Evasion by 15%. When an ally is attacked, gains 20 Fighting Spirit, and when Fighting Spirit is full, activates All Eyes on Me. All Eyes on Me (consumes 100 Fighting Spirit): Attacks all enemies, inflicting up to 15% injuries,and increases Combat Readiness of the caster by 30%. A successful attack always results in a critical hit.

S3Quixotic CrescentCD 3

Attacks the enemy by moving unpredictably, and grants immunity to the caster for 2 turns. A successful attack always results in a critical hit.

Immunity

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

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Falls to

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Marches with

BenimaruBenimaru75%Judge KiseJudge Kise69%AramAram66%NotosNotos66%Solitaria of the SnowSolitaria of the Snow66%