Assassin Cartuja, a team-evasion provoke counter-tank, is a 4★ Dark Warrior in Epic Seven. Assassin Cartuja's biggest weakness: his whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke. Below are the heroes and team archetypes that counter Assassin Cartuja in RTA, the matchups where Assassin Cartuja struggles most, and how to draft against Assassin Cartuja.
Cleanse and effect resistance — His whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke.
Immunity going up before he acts — If a target is shielded by immunity, his provoke and his stun both fail outright, so the enemy carry keeps acting freely.
Acting first against a slow hero — He sits in the slow speed band with no built-in speed, so faster teams take their turns and burst before he can dash in to stun or set up his dodges; his stun is also locked behind a five-turn cooldown.
Accuracy and anti-evasion — His survival leans on dodging, and he only ever hits one target at a time; enemies who ignore or strip evasion, hit through it reliably, or simply spread out cut off both his defense and the Combat Readiness he gains from dodges.
How to beat Assassin Cartuja
His whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke.
If a target is shielded by immunity, his provoke and his stun both fail outright, so the enemy carry keeps acting freely.
He sits in the slow speed band with no built-in speed, so faster teams take their turns and burst before he can dash in to stun or set up his dodges; his stun is also locked behind a five-turn cooldown.
His survival leans on dodging, and he only ever hits one target at a time; enemies who ignore or strip evasion, hit through it reliably, or simply spread out cut off both his defense and the Combat Readiness he gains from dodges.
Single key threats he can lock down — He stuns one enemy for a turn on his dash and can provoke another on his basic, so a high-value attacker or carry that relies on taking its turn gets shut out of the fight for a round.
Heavy hitters who depend on landing attacks — His +50% self Evasion plus team-wide +20% Evasion makes him and his allies frequently dodge incoming hits, and every dodge he makes pushes his own Combat Readiness so he keeps acting faster.
High-defense bruisers and tanks — His damage scales with his own max Health rather than Attack, so beefy, armored targets do not blunt his output the way they would against a normal attacker.
Squishy targets in long fights — Provoke forces an enemy to waste a turn attacking instead of using its kit, and the recurring stun denies tempo, letting his team grind down softer opponents over time.
Assassin Cartuja counters — FAQ
Who counters Assassin Cartuja in Epic Seven?
Notos, Perfumer Byblis, Tori and other hard counters counter Assassin Cartuja. His whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke.
What is Assassin Cartuja weak to?
Cleanse and effect resistance: His whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke. Immunity going up before he acts: If a target is shielded by immunity, his provoke and his stun both fail outright, so the enemy carry keeps acting freely. Acting first against a slow hero: He sits in the slow speed band with no built-in speed, so faster teams take their turns and burst before he can dash in to stun or set up his dodges; his stun is also locked behind a five-turn cooldown. Accuracy and anti-evasion: His survival leans on dodging, and he only ever hits one target at a time; enemies who ignore or strip evasion, hit through it reliably, or simply spread out cut off both his defense and the Combat Readiness he gains from dodges.
What does Assassin Cartuja counter?
Single key threats he can lock down: He stuns one enemy for a turn on his dash and can provoke another on his basic, so a high-value attacker or carry that relies on taking its turn gets shut out of the fight for a round. Heavy hitters who depend on landing attacks: His +50% self Evasion plus team-wide +20% Evasion makes him and his allies frequently dodge incoming hits, and every dodge he makes pushes his own Combat Readiness so he keeps acting faster. High-defense bruisers and tanks: His damage scales with his own max Health rather than Attack, so beefy, armored targets do not blunt his output the way they would against a normal attacker. Squishy targets in long fights: Provoke forces an enemy to waste a turn attacking instead of using its kit, and the recurring stun denies tempo, letting his team grind down softer opponents over time.