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41%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
71Games
Current season · Champion+

Assassin Cartuja is a 4-star Dark Warrior built as a single-target lockdown unit whose damage scales off his own max Health. His basic attack claws one enemy with a chance to provoke them for a turn, while his cooldown skill dashes in to stun a single target for a turn, letting him hard-disable a key threat. His passive raises his own Evasion by 50% and every other ally's by 20%, and gives him Combat Readiness each time he successfully dodges, so he survives by being hard to hit and turns those dodges into extra turns for himself.

Counters

  • Single key threats he can lock down — He stuns one enemy for a turn on his dash and can provoke another on his basic, so a high-value attacker or carry that relies on taking its turn gets shut out of the fight for a round.
  • Heavy hitters who depend on landing attacks — His +50% self Evasion plus team-wide +20% Evasion makes him and his allies frequently dodge incoming hits, and every dodge he makes pushes his own Combat Readiness so he keeps acting faster.
  • High-defense bruisers and tanks — His damage scales with his own max Health rather than Attack, so beefy, armored targets do not blunt his output the way they would against a normal attacker.
  • Squishy targets in long fights — Provoke forces an enemy to waste a turn attacking instead of using its kit, and the recurring stun denies tempo, letting his team grind down softer opponents over time.

Countered by

  • Cleanse and effect resistance — His whole control plan rides on provoke and stun sticking; an ally cleanse strips them off, and high Effect Resistance simply resists them, leaving him with little but slow single-target poke.
  • Immunity going up before he acts — If a target is shielded by immunity, his provoke and his stun both fail outright, so the enemy carry keeps acting freely.
  • Acting first against a slow hero — He sits in the slow speed band with no built-in speed, so faster teams take their turns and burst before he can dash in to stun or set up his dodges; his stun is also locked behind a five-turn cooldown.
  • Accuracy and anti-evasion — His survival leans on dodging, and he only ever hits one target at a time; enemies who ignore or strip evasion, hit through it reliably, or simply spread out cut off both his defense and the Combat Readiness he gains from dodges.
Who counters Assassin Cartuja? — full guide ›

Skills

S1Shred

Attacks the enemy with sharp claws, with a X chance to inflict --provoke-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Provoke
PBattle Fever

Increases Evasion by 50% and increases Evasion of all allies except for the caster by 20%. When successfully evading, increases Combat Readiness of the caster by X.

S3Sudden AssaultCD 5

Attacks the enemy by quickly dashing towards them, inflicting --stun-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Stun
Soulburn −10 soulsIgnores Effect Resistance.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

Rhianna and LuciellaRhianna and Luciella62%Boss ArunkaBoss Arunka60%Arbiter VildredArbiter Vildred59%Lady of the ScalesLady of the Scales55%ZioZio46%

Falls to

EstelleEstelle35%Eye of the Abyss FumyrEye of the Abyss Fumyr40%NotosNotos46%ZioZio46%Lady of the ScalesLady of the Scales55%

Marches with

Arbiter VildredArbiter Vildred46%SetsukaSetsuka41%