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Assassin Coli is a Dark assassin built around stealth and Speed. Her passive grants her own Attack and Stealth at the start and end of her turn as long as she has no debuff, and from stealth her Ambush hits harder and gives her bonus Speed for a turn, with damage on all her attacks scaling off her own Speed. Her cooldown finisher, Murder, is a single-target strike that silences every enemy for a turn if it lands the kill, and she also denies Soul Burn. She is a fast single-target picker, not an area attacker.

Counters

  • Skill-cooldown reliant enemies — If Murder secures a kill it silences the entire enemy team for a turn, locking opponents who depend on landing a specific active skill out of casting it on their next turn.
  • Fragile, low-defense targets — She is a single-target finisher whose damage climbs with her own Speed, and Ambush from stealth hits even harder, letting her delete a squishy backline pick before it acts.
  • Slower lineups — She runs very fast, builds her own Speed, and gains more Speed out of stealth, so she takes turns first and can act before opponents set up.

Countered by

  • Debuff application — Her self Attack and Stealth only trigger while she is clean of any debuff, so even a minor debuff stuck on her shuts down her engine.
  • Cleanse and immunity — Her one piece of control is the kill-conditional team silence; teams that strip it off or pre-shield with immunity simply ignore her lockdown.
  • Surviving the strike — She is single-target with no area damage, and her silence only fires if Murder actually defeats the target, so a tanky or healed-up foe she can't kill leaves her control on a long cooldown with nothing to show.
  • Buff removal and shortening — Her own Attack, Speed, and Stealth buffs can be stolen, dispelled, or cut short, stripping the stealth bonus damage and Speed she needs to function.
Who counters Assassin Coli? — full guide ›

Skills

S1Ambush

Attacks the enemy by ambushing them. When the caster is granted stealth, increases damage dealt and grants increased Speed to the caster for 1 turn. Damage dealt increases proportional to the caster's Speed.

Increase Speed
PCloak and Dagger

When the caster does not have a debuff, has a X chance each to be granted increased Attack for 1 turn at the beginning of turn and stealth for 1 turn at the end of the turn.

Increase AttackStealth
S3MurderCD 5

Attacks the enemy by moving silently. When the enemy is defeated, inflicts --silence-- on all enemies for 1 turn. Damage dealt increases proportional to the caster's Speed.

Silence
Soulburn −20 soulsIncreases damage dealt.