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58%Win rate
10%Pick rate
1%Ban rate
11%Pick + ban
71,555Games
Current season · Champion+

Genesis Ras is a Light Knight bruiser whose damage scales off his own max Health on every skill. His S1 is a simple single-target sword blast, while S2 (Chains of Binding) seals an enemy and applies an escalating damage-over-time Collapse for 2 turns before striking, ignoring the target's Effect Resistance and granting him an extra turn on a critical hit. His S3 (Goddess's Judgement) is an AoE strike that pierces Defense, hits harder the fewer enemies remain, and grants him a self-only protective covenant for 5 turns at the start of the first battle.

Counters

  • Defense-stacking targets in small skirmishes — Goddess's Judgement penetrates the target's Defense and deals more damage the fewer enemies are left, so as a fight whittles down he becomes a hard-hitting finisher that bulky, defense-built targets can't simply tank through.
  • High-resistance heroes leaning on cooldowns and buffs — Chains of Binding seals the enemy and ignores their Effect Resistance, so the seal and Collapse land reliably even against targets built to resist debuffs, locking them out and chipping them down over the duration.
  • Slow, fragile enemies he can snowball through — A critical Chains of Binding grants him an extra turn, and his kit pushes his team's turn order, letting him chain pressure and remove a key target before it gets to act.
  • Burst teams hoping to delete him on the opener — His Sacred Covenant shields him at the start of battle and his kit lets him recover and keep fighting after a kill attempt, so all-in openers expecting to drop him often fail and leave him swinging back with full HP-scaling damage.

Countered by

  • Cleansers — His pressure leans on the Seal and the escalating Collapse from Chains of Binding; a teammate that strips those debuffs erases the lockdown and the ramping damage, defanging his main control skill.
  • Debuff immunity — Even though he ignores Effect Resistance, an enemy already under an immunity buff simply refuses the Seal and Collapse outright, so his only crowd-control turn does nothing meaningful.
  • Cooldown reliance — His control and AoE sit on 3- and 4-turn cooldowns, so during the gaps he is reduced to a plain single-target S1; opponents who survive his opener can act freely while his big tools recharge.
  • Wide full-team fights — Goddess's Judgement is explicitly weaker the more enemies are present, so a full enemy line dilutes his AoE and lets a fully manned team trade with him before his fewer-enemies scaling comes online.
Who counters Genesis Ras? — full guide ›

Skills

S1Sacred Blade

Attacks the enemy with a sword blast. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIgnores Effect Resistance
S2Chains of BindingCD 3

After inflicting --seal-- and --collapse-- on the enemy for 2 turns, attacks the enemy. A critical hit will grant an extra turn. Damage dealt increases proportional to the caster's max Health.

DizzyCollapse (escalating DoT)
S3Goddess's JudgementCD 4

Attacks all enemies with divinity and penetrates the target's Defense. Damage dealt increases proportional to the caster's max Health. Damage dealt increases with fewer enemies. At the start of the first battle, grants Sacred Covenant for 5 turns.

Sacred Covenant (Genesis Ras self-buff)

Meta web — the hero's place in the meta

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