Earth · Soul Weaver · 5★ · 65% RTA win rate
Destina, a aoe-cleanse soulweaver, is a 5★ Earth Soul Weaver in Epic Seven. Destina's biggest weakness: an enemy that applies 'effects that recover Health are not applied' shuts her entire kit off at once, since literally all of her value is healing tied to her own max Health. Below are the heroes and team archetypes that counter Destina in RTA, the matchups where Destina struggles most, and how to draft against Destina.
Belian, Boss Arunka, Harsetti and other hard counters counter Destina. An enemy that applies 'effects that recover Health are not applied' shuts her entire kit off at once, since literally all of her value is healing tied to her own max Health.
Heal-blocking effects: An enemy that applies 'effects that recover Health are not applied' shuts her entire kit off at once, since literally all of her value is healing tied to her own max Health. Anti-revive auras and effects: Her one extra layer of resilience is the self-revive from Spirit's Blessing, so a team-wide revive-prevention aura denies her comeback and leaves her as just a slow healer with no insurance. Enemy buff strippers: Because Spirit's Blessing is a buff on herself, a dispeller can tear it away before she dies, removing the safety net and letting the next big hit finish her for good. Raw burst that outpaces her cooldowns: Her full-team cleanse-and-heal sits on a long cooldown and she is slow, so a fast team that kills a carry outright in one turn can act before she ever gets to respond.
Debuff and damage-over-time teams: Her team-wide skill dispels every debuff from all allies and heals them, and her single-ally skill clears two debuffs on a short cooldown, so poison, bleed, and stacked debuffs that rely on chipping the team down get erased before they can finish the job. Crowd control and lockdown comps: By cleansing stuns, sleep, freeze, silence, and provoke off her allies, she frees trapped carries to act again, blunting teams that win by disabling key targets. Burst and assassin attempts on a single carry: Her constant max-Health-based healing topping the lowest ally, plus a 30% turn push to get that ally moving, lets a focused target outlast and recover from spike damage that would otherwise secure the kill. Slow grind and attrition fights: Repeatable team heals scaling off her own bulky max Health, combined with her one-time self-revive through Spirit's Blessing, give her staying power that out-sustains comps trying to win the long war.