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33%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
6Games
Current season · Champion+

Ilynav is a 5-star Fire Knight built around her max Health — every attack scales off her HP pool. Her basic Rush is a single-target spear strike that has a 50% chance to upgrade into Punish, a heavier single-target stab that inflicts up to 20% Injuries (a permanent max-Health cut on the target) and deals bonus damage equal to half the Injuries applied. Her one area-of-effect tool, Repel, hits the whole enemy team for Injuries while granting increased Critical Hit Damage to all allies for 2 turns, and her resolved kit also pushes ally Combat Readiness and provides a protective barrier. She has no passive skill.

Counters

  • Heal-reliant and sustain teams — Her Injuries permanently shrink a target's max Health, so big healers and lifesteal bruisers recover far less of their pool and get ground down rather than topped back up.
  • Bulky high-HP frontliners — All her damage scales with her own max Health and Punish adds bonus damage equal to half the Injuries she inflicts, so the tankier the enemy, the more her HP-based hits and Injury reduction chew through them.
  • The whole enemy line under pressure — Repel strikes all enemies at once with Injuries and buffs her team's Crit Damage, letting her allies follow up and convert that opening into kills across the board.
  • Slower setup compositions — Her kit pushes ally Combat Readiness and stacks Crit Damage, giving her team extra turns and harder hits to race a slower, ramp-up enemy team.

Countered by

  • Buff thieves — Stealing the Crit Damage buff she hands her team turns her support edge against her, arming the enemy with the offensive boost she meant for her allies.
  • Buff-duration shredders — Cutting the duration of her 2-turn Crit Damage buff ends her team's damage window early, blunting the burst she sets up with Repel.
  • Dispellers — Her offensive edge leans on the Crit Damage buff and her barrier; a clean dispel wipes those off before they matter, leaving only plain HP-scaling pokes.
  • Fast burst before she acts — With no passive skill and a Rush that only has a coin-flip chance to upgrade into the stronger Punish, an enemy that opens fast and bursts her can seize the initiative before she lands her best hit.
Who counters Ilynav? — full guide ›

Skills

S1Rush

Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack.

S2PunishCD 4

Attacks the enemy by stabbing them, inflicting up to 20% injuries. A successful attack inflicts additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIncrease damage dealt.
S3RepelCD 5

Attacks all enemies mercilessly, inflicting up to 20% injuries. Grants increased Critical Hit Damage to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.

Increase Crit Damage