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52%Win rate
2%Pick rate
0.1%Ban rate
2%Pick + ban
7,498Games
Current season · Champion+

Witch of the Mere Tenebria is a Light Mage built around control and debuff pressure. Her basic Mirror Fragment strikes one enemy for a chance at a random one-turn debuff, and while her ultimate is on cooldown it pulls a Dual Attack from her highest-Attack ally. Consuming Grasp inflicts Rupture bleed on every enemy, hits them all with a chance to Restrict their buff gain, and cloaks herself in Stealth plus a barrier for two turns. Her ultimate, Mirror of the Abyss, dispels two buffs from every enemy, lands a random debuff, isolates them, and pushes her own Combat Readiness by 50% for a fast follow-up.

Counters

  • Buff-stacking and shielded teams — Her ultimate strips two buffs off every enemy and Consuming Grasp blocks their Combat Readiness gain, so teams that lean on layered buffs, barriers, or Combat Readiness manipulation lose the advantages they were counting on.
  • Tanks and self-protecting bruisers — Mirror Fragment can land a Defense break, and her Rupture detonates extra damage based on the target's max Health whenever they are hit, chewing through high-health durable targets that try to outlast her.
  • Survival and stall comps — Stacking Rupture, the occasional Poison, and her control debuffs apply steady, defense-ignoring pressure, punishing teams that try to win by enduring rather than killing.
  • Setup and combo enablers — Her ultimate stuns, sleeps, or provokes through random debuffs and isolates the enemy line, while the 50% Combat Readiness boost lets her chain into a follow-up turn to shut down a planned enemy rotation before it fires.

Countered by

  • Effect Resistance and immunity — Almost her entire threat is debuff-based, so targets that resist or are immune to debuffs sail through her bleeds, defense break, and control with little effect.
  • Cleansers — An ally cleanse wipes her Rupture, Bleed, defense break, and control off the team, undoing the pressure she spent skills setting up.
  • Enemy dispel and her own reliance on Stealth/barrier — Her safety comes from the Stealth and barrier on Consuming Grasp; an enemy that strips those buffs leaves her exposed, and once they fade she has no passive and little personal defense to fall back on.
  • Long ultimate cooldown — Her dispel-and-control ultimate sits on an eight-turn cooldown, so after she fires it she is left with only her single-target basic and a three-turn area skill, giving fast or burst-heavy enemies a wide window to punish her.
Who counters Witch of the Mere Tenebria? — full guide ›

Skills

S1Mirror Fragment

Attacks the enemy with a mirror, with a X chance to inflict a --random debuff-- for 1 turn. When Mirror of the Abyss is on cooldown, triggers a Dual Attack from the ally with the highest Attack.

Random DebuffsBleedDecrease DodgeDecrease Defense
Soulburn −10 soulsGrants an extra turn.
S2Consuming GraspCD 3

After inflicting --rupture-- on all enemies for 2 turns, attacks all enemies and has a X chance to inflict --restrict-- for 2 turns. Grants stealth and a barrier (proportional to the Level) to the caster for 2 turns.

Barrier / ProtectStealthBleed (Rupture)CR Gain Block
S3Mirror of the AbyssCD 8

Traps all enemies in a timeless space beyond the mirror, dispelling two buffs before inflicting a --random debuff-- for 1 turn. Increases Combat Readiness of the caster by 50%.

IsolationRandom DebuffsStunSleepProvoke (HP-linked)

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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