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54%Win rate
17%Pick rate
5%Ban rate
21%Pick + ban
119,025Games
Current season · Champion+

Salome's signature is Salvation (S2): she clones a chosen non-caster Hero for one turn — copying that ally's or enemy's entire kit on its own cooldowns — while granting herself a one-time skill nullifier and an immediate extra turn. That clone is unique in Epic Seven and the real reason to draft her: copy the enemy's strongest enabler or duplicate your own key unit, then act again. Her own damage is a Dark Warrior bruiser package that scales off her max Health rather than Attack — her spear hits one enemy and triggers a Dual Attack from her highest-Attack ally, and her ultimate has a chance to Decrease Defense for 2 turns before a heavy HP-scaling hit. Everything is single-target and built around that clone window, so she is a setup-and-burst tech pick, not an area cleaver.

Counters

  • Squishy single targets she can isolate — Her ultimate chips a target's Defense for 2 turns, then her HP-scaling spear plus the free Dual Attack from her strongest ally piles damage onto that one enemy, opening a window to delete a fragile backline pick.
  • Enemies relying on one debuff to stop her — Salvation grants her a one-time skill nullifier that negates the damage of the next skill aimed at her, so a single big nuke meant to delete her is shrugged off and she still gets her extra turn.
  • Slow openers and turn-order races — She sits in the fast speed band and Salvation hands her an immediate extra turn, letting her break Defense and trigger her ally's Dual Attack before slower comps can act.
  • Comps with a single high-value enabler to copy — Her clone briefly duplicates one chosen Hero's full abilities on their own cooldowns, letting her double up the value of a key kit before slower teams stabilize.

Countered by

  • Cleanse on the defenders — Her ultimate's only real pressure debuff is the chance-based Decrease Defense; an ally cleanse wipes it before she follows up, removing the setup her burst depends on.
  • Pre-applied immunity — If targets already hold debuff immunity, her Decrease Defense never sticks, so her HP-scaling hits land without the armor break that makes them lethal.
  • Sticky control after her nullifier is spent — Her skill nullifier only blocks one effect; a second stun, sleep, or provoke after that lands freely, and with no passive she has no built-in recovery to fall back on.
  • Waiting out her cooldowns — Both Salvation and her ultimate sit on 5-turn cooldowns, so once the clone turn and the defense-break nuke are used she is left with only a single-target basic until they come back up.
Who counters Salome? — full guide ›

Skills

S1Corrupted Divinity

Attacks the enemy with a spear, and triggers a Dual Attack from the ally with the highest Attack. Damage dealt increases proportional to the caster's max Health.

S2SalvationCD 5

Releases divinity, granting skill nullifier once to the caster, and cloning a target Hero except for the caster for 1 turn. Grants an extra turn. Clone: Clones the target's appearance and abilities. While in the Clone state, seperate skill cooldowns are applied. When dispelled, unique effects granted to the caster by the Clone skill are also dispelled.

Endure
S3Nggdrasil's JudgmentCD 5

Attacks the enemy with the power of Nggdrasil, with a X chance to inflict --decreased Defense-- for 2 turns, and deals additional damage to the target. Damage dealt and additional damage increase proportional to the caster's max Health.

Decrease Defense

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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Marches with

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