Krau

Who Counters Krau in Epic Seven?

Ice Ice · Knight · 5★ · 53% RTA win rate

Krau, a hp-scaling damage-share lifesteal tank, is a 5★ Ice Knight in Epic Seven. Krau's biggest weakness: his protection is buffs and a provoke that can be removed: dispel wipes the team Defense buff from his second skill, and stripping or stealing his provoke frees the enemy he locked down, collapsing his control and team-shielding. Below are the heroes and team archetypes that counter Krau in RTA, the matchups where Krau struggles most, and how to draft against Krau.

Best counters to Krau

  • Buff strip and dispel — His protection is buffs and a provoke that can be removed: dispel wipes the team Defense buff from his second skill, and stripping or stealing his provoke frees the enemy he locked down, collapsing his control and team-shielding.
  • Cleanse and Immunity — His only crowd control is the provoke on his basic attack, so an enemy that cleanses it off or pre-applies Immunity simply ignores the lock-down, leaving him as a slow tank with no way to redirect their target.
  • Unhealable applied to him — His sustain leans on staying healthy to feed his lost-Health scaling and keep absorbing for allies; blocking his healing lets accumulated damage stick and eventually drops the tank that the team is built around.
  • Slow, cooldown-gated kit — He moves late, has no passive, and his shove plus damage-share both sit behind 4 and 6 turn cooldowns, so faster teams can act before him and burst his protected carry during the windows when his ultimate is down and the damage-share is gone.

How to beat Krau

  1. His protection is buffs and a provoke that can be removed: dispel wipes the team Defense buff from his second skill, and stripping or stealing his provoke frees the enemy he locked down, collapsing his control and team-shielding.
  2. His only crowd control is the provoke on his basic attack, so an enemy that cleanses it off or pre-applies Immunity simply ignores the lock-down, leaving him as a slow tank with no way to redirect their target.
  3. His sustain leans on staying healthy to feed his lost-Health scaling and keep absorbing for allies; blocking his healing lets accumulated damage stick and eventually drops the tank that the team is built around.
  4. He moves late, has no passive, and his shove plus damage-share both sit behind 4 and 6 turn cooldowns, so faster teams can act before him and burst his protected carry during the windows when his ultimate is down and the damage-share is gone.

What Krau counters

  • Fragile burst carries he can soak for — While his ultimate is off cooldown he routes 25% of an ally's incoming damage onto himself, and his second skill blankets the whole team in a Defense buff for two turns, so a glass-cannon backline he protects survives hits that would otherwise kill it.
  • Single dangerous attackers he can lock down — His basic attack can provoke a target for a turn, forcing it to attack only him, and his second skill shoves one enemy down the turn order, denying a key threat its action and buying his team tempo.
  • High-Defense walls — His Ziegfried strike ignores the enemy's Defense entirely and scales harder the more Health he has lost, so beefy defensive targets that shrug off normal hits still take real damage from it.
  • Fast openers trying to act first — By pushing back a target's Combat Readiness he can interrupt an enemy that relies on moving early to start a chain or land its setup before his team can respond.

Krau counters — FAQ

Who counters Krau in Epic Seven?

Hecate, Bystander Hwayoung, Top Model Luluca and other hard counters counter Krau. His protection is buffs and a provoke that can be removed: dispel wipes the team Defense buff from his second skill, and stripping or stealing his provoke frees the enemy he locked down, collapsing his control and team-shielding.

What is Krau weak to?

Buff strip and dispel: His protection is buffs and a provoke that can be removed: dispel wipes the team Defense buff from his second skill, and stripping or stealing his provoke frees the enemy he locked down, collapsing his control and team-shielding. Cleanse and Immunity: His only crowd control is the provoke on his basic attack, so an enemy that cleanses it off or pre-applies Immunity simply ignores the lock-down, leaving him as a slow tank with no way to redirect their target. Unhealable applied to him: His sustain leans on staying healthy to feed his lost-Health scaling and keep absorbing for allies; blocking his healing lets accumulated damage stick and eventually drops the tank that the team is built around. Slow, cooldown-gated kit: He moves late, has no passive, and his shove plus damage-share both sit behind 4 and 6 turn cooldowns, so faster teams can act before him and burst his protected carry during the windows when his ultimate is down and the damage-share is gone.

What does Krau counter?

Fragile burst carries he can soak for: While his ultimate is off cooldown he routes 25% of an ally's incoming damage onto himself, and his second skill blankets the whole team in a Defense buff for two turns, so a glass-cannon backline he protects survives hits that would otherwise kill it. Single dangerous attackers he can lock down: His basic attack can provoke a target for a turn, forcing it to attack only him, and his second skill shoves one enemy down the turn order, denying a key threat its action and buying his team tempo. High-Defense walls: His Ziegfried strike ignores the enemy's Defense entirely and scales harder the more Health he has lost, so beefy defensive targets that shrug off normal hits still take real damage from it. Fast openers trying to act first: By pushing back a target's Combat Readiness he can interrupt an enemy that relies on moving early to start a chain or land its setup before his team can respond.

› Full Krau guide — kit, builds, stats & the meta web