Ludwig, a buff-stealing aoe mage, is a 5★ Earth Mage in Epic Seven. Ludwig's biggest weakness: his threat is built on the stun and buff-loss from his second skill; a teammate cleansing the stun or pre-applying immunity removes his control entirely, and his ultimate has no debuff to fall back on. Below are the heroes and team archetypes that counter Ludwig in RTA, the matchups where Ludwig struggles most, and how to draft against Ludwig.
Cleanse and immunity supports — His threat is built on the stun and buff-loss from his second skill; a teammate cleansing the stun or pre-applying immunity removes his control entirely, and his ultimate has no debuff to fall back on.
Enemies who turn his own tricks back on him — He leans on holding a buff for his Combat Readiness gain and on staying invincible for extra penetration, so opponents who steal his buffs or shorten his buff durations strip both his tempo engine and his bonus damage.
Out-speeding bursty openers — He is fragile as a mage and his invincibility and Combat Readiness only trigger after he acts, so a faster opener can knock him out or lock him down before his second skill ever lands.
Single-target pressure between cooldowns — His control and his only area attack sit on 4 and 5 turn cooldowns, so once just his first skill is up he offers little but a basic single-target hit, leaving a window to focus him down.
How to beat Ludwig
His threat is built on the stun and buff-loss from his second skill; a teammate cleansing the stun or pre-applying immunity removes his control entirely, and his ultimate has no debuff to fall back on.
He leans on holding a buff for his Combat Readiness gain and on staying invincible for extra penetration, so opponents who steal his buffs or shorten his buff durations strip both his tempo engine and his bonus damage.
He is fragile as a mage and his invincibility and Combat Readiness only trigger after he acts, so a faster opener can knock him out or lock him down before his second skill ever lands.
His control and his only area attack sit on 4 and 5 turn cooldowns, so once just his first skill is up he offers little but a basic single-target hit, leaving a window to focus him down.
Buff-stacking teams that pile on Attack and crit — He shaves a full turn off enemy buffs on his second skill and can steal a buff outright with his first skill, so opponents who win by stacking offensive buffs lose their advantage before it pays off.
Slow or setup-reliant compositions — As a fast opener he strikes early, and his self Combat Readiness gains of 15% when buffed and 50% after his second skill let him take repeated turns before slow teams can establish their plan.
High-Defense and damage-mitigating bruisers — His ultimate penetrates 30% of the target's Defense, rising to 45% while he is invincible, so tanky frontliners that rely on raw Defense do not survive his burst as well as they should.
Sturdy targets that lean on shields or stalling to wait him out — His second skill has a chance to stun for a turn, locking down a key enemy and breaking the tempo of teams that try to outlast his damage behind protection.
Ludwig counters — FAQ
Who counters Ludwig in Epic Seven?
Notos, Briar Witch Iseria, Empyrean Ilynav and other hard counters counter Ludwig. His threat is built on the stun and buff-loss from his second skill; a teammate cleansing the stun or pre-applying immunity removes his control entirely, and his ultimate has no debuff to fall back on.
What is Ludwig weak to?
Cleanse and immunity supports: His threat is built on the stun and buff-loss from his second skill; a teammate cleansing the stun or pre-applying immunity removes his control entirely, and his ultimate has no debuff to fall back on. Enemies who turn his own tricks back on him: He leans on holding a buff for his Combat Readiness gain and on staying invincible for extra penetration, so opponents who steal his buffs or shorten his buff durations strip both his tempo engine and his bonus damage. Out-speeding bursty openers: He is fragile as a mage and his invincibility and Combat Readiness only trigger after he acts, so a faster opener can knock him out or lock him down before his second skill ever lands. Single-target pressure between cooldowns: His control and his only area attack sit on 4 and 5 turn cooldowns, so once just his first skill is up he offers little but a basic single-target hit, leaving a window to focus him down.
What does Ludwig counter?
Buff-stacking teams that pile on Attack and crit: He shaves a full turn off enemy buffs on his second skill and can steal a buff outright with his first skill, so opponents who win by stacking offensive buffs lose their advantage before it pays off. Slow or setup-reliant compositions: As a fast opener he strikes early, and his self Combat Readiness gains of 15% when buffed and 50% after his second skill let him take repeated turns before slow teams can establish their plan. High-Defense and damage-mitigating bruisers: His ultimate penetrates 30% of the target's Defense, rising to 45% while he is invincible, so tanky frontliners that rely on raw Defense do not survive his burst as well as they should. Sturdy targets that lean on shields or stalling to wait him out: His second skill has a chance to stun for a turn, locking down a key enemy and breaking the tempo of teams that try to outlast his damage behind protection.