Martial Artist Ken, a vigor-fueled counterattacker, is a 5★ Dark Warrior in Epic Seven. Martial Artist Ken's biggest weakness: effects that stop heroes from counterattacking shut off Dragon Flame entirely, removing the bulk of his damage since most of his offense comes from retaliating rather than acting on his own turn. Below are the heroes and team archetypes that counter Martial Artist Ken in RTA, the matchups where Martial Artist Ken struggles most, and how to draft against Martial Artist Ken.
Counterattack denial — Effects that stop heroes from counterattacking shut off Dragon Flame entirely, removing the bulk of his damage since most of his offense comes from retaliating rather than acting on his own turn.
Buff removal and theft — His opening sturdiness buff and any attack boost can be stripped or stolen, and shortening or erasing his buffs leaves him fragile while waiting to counter.
Non-critical and avoided damage — His ally-defense counter only triggers off critical hits, so opponents who attack without critting, or who simply evade and dodge, can damage his team without ever setting off Dragon Flame.
Cleanse and immunity against his control — His provoke and Defense-down rely on debuffs landing; cleansing them or pre-applying immunity removes his only crowd control and his AoE Defense break, blunting both his lockdown and his Defense-shredding.
How to beat Martial Artist Ken
Effects that stop heroes from counterattacking shut off Dragon Flame entirely, removing the bulk of his damage since most of his offense comes from retaliating rather than acting on his own turn.
His opening sturdiness buff and any attack boost can be stripped or stolen, and shortening or erasing his buffs leaves him fragile while waiting to counter.
His ally-defense counter only triggers off critical hits, so opponents who attack without critting, or who simply evade and dodge, can damage his team without ever setting off Dragon Flame.
His provoke and Defense-down rely on debuffs landing; cleansing them or pre-applying immunity removes his only crowd control and his AoE Defense break, blunting both his lockdown and his Defense-shredding.
Crit-reliant attackers and burst dealers — Every time he or an ally takes a critical hit, Ken fires a guaranteed-crit Dragon Flame counter that ignores half the target's Defense, so teams that lean on hard-hitting critical strikes feed his retaliation and get punished on their own offense.
Bulky, high-Defense frontliners — His counter penetrates 50% of the target's Defense and his AoE can further lower enemy Defense for two turns, letting his guaranteed crits chew through tanks that would normally shrug off other attackers.
Single key threats he can lock down — Knockout always crits and can provoke a chosen enemy for a turn, forcing that target to attack Ken instead of acting freely, which neutralizes a dangerous attacker or caster for a beat while he counters off it.
Slow grind and attrition fights — His Dragon Flame damage grows as his own health drops and he opens with a sturdiness buff, so the longer and bloodier the fight, the more dangerous his counters become rather than fading out.
Martial Artist Ken counters — FAQ
Who counters Martial Artist Ken in Epic Seven?
Harsetti, Lady of the Scales, Swift Flagbearer Sigret and other hard counters counter Martial Artist Ken. Effects that stop heroes from counterattacking shut off Dragon Flame entirely, removing the bulk of his damage since most of his offense comes from retaliating rather than acting on his own turn.
What is Martial Artist Ken weak to?
Counterattack denial: Effects that stop heroes from counterattacking shut off Dragon Flame entirely, removing the bulk of his damage since most of his offense comes from retaliating rather than acting on his own turn. Buff removal and theft: His opening sturdiness buff and any attack boost can be stripped or stolen, and shortening or erasing his buffs leaves him fragile while waiting to counter. Non-critical and avoided damage: His ally-defense counter only triggers off critical hits, so opponents who attack without critting, or who simply evade and dodge, can damage his team without ever setting off Dragon Flame. Cleanse and immunity against his control: His provoke and Defense-down rely on debuffs landing; cleansing them or pre-applying immunity removes his only crowd control and his AoE Defense break, blunting both his lockdown and his Defense-shredding.
What does Martial Artist Ken counter?
Crit-reliant attackers and burst dealers: Every time he or an ally takes a critical hit, Ken fires a guaranteed-crit Dragon Flame counter that ignores half the target's Defense, so teams that lean on hard-hitting critical strikes feed his retaliation and get punished on their own offense. Bulky, high-Defense frontliners: His counter penetrates 50% of the target's Defense and his AoE can further lower enemy Defense for two turns, letting his guaranteed crits chew through tanks that would normally shrug off other attackers. Single key threats he can lock down: Knockout always crits and can provoke a chosen enemy for a turn, forcing that target to attack Ken instead of acting freely, which neutralizes a dangerous attacker or caster for a beat while he counters off it. Slow grind and attrition fights: His Dragon Flame damage grows as his own health drops and he opens with a sturdiness buff, so the longer and bloodier the fight, the more dangerous his counters become rather than fading out.