Roana, a on-extra-attack reactor team-reviver, is a 5★ Earth Soul Weaver in Epic Seven. Roana's biggest weakness: her entire kit is barriers and a revive buff. An enemy that strips ally buffs can wipe the team's shields and the revive before they matter, leaving the squad exposed. Below are the heroes and team archetypes that counter Roana in RTA, the matchups where Roana struggles most, and how to draft against Roana.
Buff strippers — Her entire kit is barriers and a revive buff. An enemy that strips ally buffs can wipe the team's shields and the revive before they matter, leaving the squad exposed.
Unhealable appliers — Her passive sustain and barrier recovery lean on Health restoration. An enemy that applies an effect blocking Health recovery shuts off her healing and neuters her ability to keep allies alive.
Patient single-target focus fire — Her ultimate's revive and barrier are on a 5-turn cooldown, and her shield only protects the single lowest-Health ally each cast. An enemy that waits out the ultimate and then locks down one target can punch through before her protection cycles back.
Comps that avoid triggering her passive — Her healing and Combat Readiness engine only fires on extra attacks, counterattacks, or Dual Attacks. A team that lands clean single hits without follow-ups gives her passive nothing to react to, sharply reducing her output.
How to beat Roana
Her entire kit is barriers and a revive buff. An enemy that strips ally buffs can wipe the team's shields and the revive before they matter, leaving the squad exposed.
Her passive sustain and barrier recovery lean on Health restoration. An enemy that applies an effect blocking Health recovery shuts off her healing and neuters her ability to keep allies alive.
Her ultimate's revive and barrier are on a 5-turn cooldown, and her shield only protects the single lowest-Health ally each cast. An enemy that waits out the ultimate and then locks down one target can punch through before her protection cycles back.
Her healing and Combat Readiness engine only fires on extra attacks, counterattacks, or Dual Attacks. A team that lands clean single hits without follow-ups gives her passive nothing to react to, sharply reducing her output.
Multi-hitter and follow-up teams — Her passive reacts every time an ally is struck by an extra attack, counterattack, or Dual Attack, converting those hits into team-wide healing and a 5%-per-hit Combat Readiness boost. The more an enemy chains follow-up swings, the more value she farms from being attacked.
Burst assassins trying to one-shot the squad — Her ultimate grants the whole team both a max-Health barrier and a revive for 2 turns, so opening burst gets soaked by shields and any kill is undone, blunting all-in opener strategies.
Sustained chip and attrition — Constant lowest-Health shielding on her first skill plus passive team heals keep the squad topped up, letting her outlast grindy poke comps that rely on slowly wearing the team down.
Speed and rotation races — Her passive shoves the whole team's Combat Readiness forward whenever allies get hit, stealing extra turns back and helping her side win the tempo war against speed comps.
Roana counters — FAQ
Who counters Roana in Epic Seven?
Briar Witch Iseria, Empyrean Ilynav, Hecate and other hard counters counter Roana. Her entire kit is barriers and a revive buff. An enemy that strips ally buffs can wipe the team's shields and the revive before they matter, leaving the squad exposed.
What is Roana weak to?
Buff strippers: Her entire kit is barriers and a revive buff. An enemy that strips ally buffs can wipe the team's shields and the revive before they matter, leaving the squad exposed. Unhealable appliers: Her passive sustain and barrier recovery lean on Health restoration. An enemy that applies an effect blocking Health recovery shuts off her healing and neuters her ability to keep allies alive. Patient single-target focus fire: Her ultimate's revive and barrier are on a 5-turn cooldown, and her shield only protects the single lowest-Health ally each cast. An enemy that waits out the ultimate and then locks down one target can punch through before her protection cycles back. Comps that avoid triggering her passive: Her healing and Combat Readiness engine only fires on extra attacks, counterattacks, or Dual Attacks. A team that lands clean single hits without follow-ups gives her passive nothing to react to, sharply reducing her output.
What does Roana counter?
Multi-hitter and follow-up teams: Her passive reacts every time an ally is struck by an extra attack, counterattack, or Dual Attack, converting those hits into team-wide healing and a 5%-per-hit Combat Readiness boost. The more an enemy chains follow-up swings, the more value she farms from being attacked. Burst assassins trying to one-shot the squad: Her ultimate grants the whole team both a max-Health barrier and a revive for 2 turns, so opening burst gets soaked by shields and any kill is undone, blunting all-in opener strategies. Sustained chip and attrition: Constant lowest-Health shielding on her first skill plus passive team heals keep the squad topped up, letting her outlast grindy poke comps that rely on slowly wearing the team down. Speed and rotation races: Her passive shoves the whole team's Combat Readiness forward whenever allies get hit, stealing extra turns back and helping her side win the tempo war against speed comps.