Beehoo

Who Counters Beehoo in Epic Seven?

Fire Fire · Ranger · 5★ · 56% RTA win rate

Beehoo, a aoe burn-detonator with dispel, is a 5★ Fire Ranger in Epic Seven. Beehoo's biggest weakness: his whole game is burns plus the unbuffable lock; allies who cleanse the burn or unbuffable debuff, or enemies who resist his applications, remove the detonation payload before Incinerate can cash it in. Below are the heroes and team archetypes that counter Beehoo in RTA, the matchups where Beehoo struggles most, and how to draft against Beehoo.

Best counters to Beehoo

  • Cleansers and effect resistance — His whole game is burns plus the unbuffable lock; allies who cleanse the burn or unbuffable debuff, or enemies who resist his applications, remove the detonation payload before Incinerate can cash it in.
  • Enemy buff strippers and buff-duration shorteners — His one source of pressure on the whole team and his self attack buff are buffs and debuffs that can be stolen, dispelled, or cut short, undoing his setup turn before it pays off.
  • Debuff immunity — If enemies enter the fight under immunity, his burns and unbuffable lock simply don't stick, so Incinerate has nothing to detonate and Symphony of Radiance only manages the dispel.
  • Crit-reliant burst races and the long cooldown — His passive forbids him from landing critical hits so his direct damage caps low, and his team-wide strip/lock sits on a 5-turn cooldown, leaving windows where fast attackers can race him before burns mature.

How to beat Beehoo

  1. His whole game is burns plus the unbuffable lock; allies who cleanse the burn or unbuffable debuff, or enemies who resist his applications, remove the detonation payload before Incinerate can cash it in.
  2. His one source of pressure on the whole team and his self attack buff are buffs and debuffs that can be stolen, dispelled, or cut short, undoing his setup turn before it pays off.
  3. If enemies enter the fight under immunity, his burns and unbuffable lock simply don't stick, so Incinerate has nothing to detonate and Symphony of Radiance only manages the dispel.
  4. His passive forbids him from landing critical hits so his direct damage caps low, and his team-wide strip/lock sits on a 5-turn cooldown, leaving windows where fast attackers can race him before burns mature.

What Beehoo counters

  • Buff-stacking and heal-shield enemies — Symphony of Radiance strips two buffs off every enemy and slaps an unbuffable lock on them for 2 turns, so teams that lean on layered attack/defense buffs or stacked protections get peeled and then can't re-apply what was removed.
  • Defensive walls (barriers, invincibility, damage immunity) — His burns are damage-over-time that tick separately from the protected hit, and his strip plus unbuffable lock can pull the shielding buff itself, so enemies relying on barriers or untouchable stances still bleed out and can't reapply the layer.
  • Slow, drawn-out bruisers and survival comps — Burn scales as a percentage of the target's max health and his passive boosts it by 30%, while Incinerate detonates the accumulated burns for burst, letting him grind down tanky high-health enemies that ignore raw hits.
  • Setup and rotation-greedy teams — His own kit refunds 50% Combat Readiness after Symphony of Radiance, so he can dispel, lock, and immediately come back around to detonate burns, denying enemies the buffs and tempo they were trying to build.

Beehoo counters — FAQ

Who counters Beehoo in Epic Seven?

Lionheart Cermia, Aram, Infinite Horizon Achates and other hard counters counter Beehoo. His whole game is burns plus the unbuffable lock; allies who cleanse the burn or unbuffable debuff, or enemies who resist his applications, remove the detonation payload before Incinerate can cash it in.

What is Beehoo weak to?

Cleansers and effect resistance: His whole game is burns plus the unbuffable lock; allies who cleanse the burn or unbuffable debuff, or enemies who resist his applications, remove the detonation payload before Incinerate can cash it in. Enemy buff strippers and buff-duration shorteners: His one source of pressure on the whole team and his self attack buff are buffs and debuffs that can be stolen, dispelled, or cut short, undoing his setup turn before it pays off. Debuff immunity: If enemies enter the fight under immunity, his burns and unbuffable lock simply don't stick, so Incinerate has nothing to detonate and Symphony of Radiance only manages the dispel. Crit-reliant burst races and the long cooldown: His passive forbids him from landing critical hits so his direct damage caps low, and his team-wide strip/lock sits on a 5-turn cooldown, leaving windows where fast attackers can race him before burns mature.

What does Beehoo counter?

Buff-stacking and heal-shield enemies: Symphony of Radiance strips two buffs off every enemy and slaps an unbuffable lock on them for 2 turns, so teams that lean on layered attack/defense buffs or stacked protections get peeled and then can't re-apply what was removed. Defensive walls (barriers, invincibility, damage immunity): His burns are damage-over-time that tick separately from the protected hit, and his strip plus unbuffable lock can pull the shielding buff itself, so enemies relying on barriers or untouchable stances still bleed out and can't reapply the layer. Slow, drawn-out bruisers and survival comps: Burn scales as a percentage of the target's max health and his passive boosts it by 30%, while Incinerate detonates the accumulated burns for burst, letting him grind down tanky high-health enemies that ignore raw hits. Setup and rotation-greedy teams: His own kit refunds 50% Combat Readiness after Symphony of Radiance, so he can dispel, lock, and immediately come back around to detonate burns, denying enemies the buffs and tempo they were trying to build.

› Full Beehoo guide — kit, builds, stats & the meta web