Skills
Attacks the enemy with an anchor, and grants a barrier to all allies for 1 turn. Damage dealt and barrier strength increase portional to the caster's max Health. At the start of the turn, when Focus is full, changes to Power Strike. Power Strike (Consume 5 Focus): Attacks the enemy, and grants an extra turn to the caster. Penetrates the target's Defense. Unaffected by elemental disadvantage. Damage dealt increases proportional to the caster's max Health. The changed attack does not trigger a Dual Attack.
At the start of battle, gains 3 Focus, and has a X chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.
Attacks the enemy with an anchor, and grants morale to all allies for 2 turns. When the target is granted a barrier, penetrates the target's Defense by 70%. Damage dealt increases proportional to the caster's Max Health. Damage dealt increases every time this skill is used, stacking up to 5 times.
Meta web — the hero's place in the meta
Top teams proven 3-cores, by win rate
Matchups — from live RTA match data
Preys on
Falls to
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