‹ All heroes
48%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
67Games
Current season · Champion+

Flan is a five-star Ice Ranger built around tempo and enabling her allies rather than dealing the killing blow herself. Her basic attack hits one enemy for a chance to lower their Defense for a turn, while her support skill encourages an ally with increased Attack and Critical Hit Damage for two turns and then pushes that ally's turn forward. Her ultimate drives a hard bargain on the whole enemy team, stripping their Defense for two turns and then knocking 15% off their turn meters. In practice she is a setup engine: she speeds up and powers up a damage-dealing ally, softens enemies with Defense reduction, and steals tempo by slowing the foe and raising the cooldown on their skills.

Counters

  • High-Defense bruisers and tanks — Both her single-target hit and her ultimate apply Decrease Defense, so durable frontliners take far more damage once she strips their armor and lets her ally punch through.
  • Teams she can outrace to the first move — She pushes an ally's turn forward with extra Combat Readiness while her ultimate drags the whole enemy team's meters back by 15%, giving her side the opening turn and denying the enemy their setup.
  • A glassy ally that needs a jump-start — She hands a teammate increased Attack and Critical Hit Damage for two turns and immediately advances their turn, turning a fragile carry into an early, hard-hitting threat she sets up to finish the fight.
  • Enemies that lean on key skills — Her kit pushes enemy cooldowns higher, delaying the moment a foe can fire their important ability and buying her team extra rotations of pressure.

Countered by

  • Cleanse and dispel support — Her edge comes from the Defense reduction she lands; a healer or cleanser that wipes debuffs or a dispeller that removes them undoes her armor break and blunts her whole game plan.
  • Buff theft and buff-shortening effects — The Attack and Critical Hit Damage she grants an ally can be stolen or have its duration cut, so an enemy that snatches or shrinks those buffs turns her own setup against her or wastes it.
  • Effect Resistance and immunity — Her Defense break and turn-meter drag are debuffs; an immunity barrier or high Resistance lets enemies shrug them off, leaving her with little impact beyond a small single-target hit.
  • Pure burst that ignores setup — She has no passive and no self-protection, relying on living long enough to buff and slow; a fast cleaver or assassin that opens before she acts can remove her ally or her before her enabling pays off.
Who counters Flan? — full guide ›

Skills

S1Communication Breakdown

Attacks the enemy with a gun, with a X chance to inflict --decreased Defense-- for 1 turn.

Decrease Defense
S2Data MonopolyCD 3

Encourages an ally, granting increased Attack and increased Critical Hit Damage to the ally for 2 turns before increasing Combat Readiness by X.

Increase AttackIncrease Crit Damage
S3Advantageous DealCD 6

Drives a hard bargain against all enemies, inflicting --decreased Defense-- on all enemies for 2 turns before decreasing Combat Readiness by 15%.

Decrease Defense
Soulburn −20 soulsGrants an extra turn.

Meta web — the hero's place in the meta

Loading the meta web…

Top teams proven 3-cores, by win rate

  • FrierenSea Phantom PolitisLady of the Scales89%9 games
  • FumyrFrierenSea Phantom Politis67%9 games
  • MelissaSea Phantom PolitisLady of the Scales20%5 games

Matchups — from live RTA match data

Preys on

NotosNotos56%School Nurse YulhaSchool Nurse Yulha55%Boss ArunkaBoss Arunka54%Perfumer ByblisPerfumer Byblis36%

Falls to

Perfumer ByblisPerfumer Byblis36%Boss ArunkaBoss Arunka54%School Nurse YulhaSchool Nurse Yulha55%NotosNotos56%

Marches with

FrierenFrieren67%Lady of the ScalesLady of the Scales58%Sea Phantom PolitisSea Phantom Politis55%FumyrFumyr53%MelissaMelissa40%