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20%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
5Games
Current season · Champion+

Haste is a very fast 5-star Fire Thief built around scythe attacks that bleed the enemy and keep her own team standing. Her basic hit has a chance to lower a target's Defense for two turns, while her cooldown skill Blood Rend strikes one foe and heals the entire team for a share of the damage dealt. Her ultimate, Vampiric Seal, hits all enemies, strips two buffs off each before rolling to apply two stacks of bleed and (on a critical hit) a Defense break, and it cannot be punished by counterattacks. The fewer enemies remaining, the harder that ultimate hits, so she snowballs as a fight thins out.

Counters

  • Buff-reliant and protective teams — Her ultimate strips two buffs off every enemy before it lands damage, peeling away shields, cannot-die and invincibility windows, and the offensive buffs an enemy carry was counting on, so teams that depend on staying buffed lose their cushion right as she swings.
  • Counterattack walls — Vampiric Seal explicitly cannot trigger a counterattack, letting her smash through retaliation-based defenders and counter-set tanks without eating return damage in exchange.
  • Slow attrition and tanky bruisers — Her bleeds chip away health independent of how tanky a target is, and the Defense breaks from her basic and crit hits soften durable frontliners, so grindy survival-focused enemies wear down faster than they can stabilize.
  • Drawn-out brawls she can outlast — Blood Rend heals her whole team for a portion of its damage, so in longer fights she sustains her side while bleeds and Defense breaks keep eroding the enemy, tilting wars of attrition in her favor.

Countered by

  • Cleansers — Her pressure rides on bleeds and Defense breaks; an enemy that wipes those debuffs off its team turns her damage-over-time and softening into wasted casts, since the effects vanish before they tick or set up a kill.
  • Effect immunity — Her debuffs are chance-based and land as debuffs, so an immunity buff applied before she acts simply bounces the bleeds and Defense break, leaving her ultimate as raw damage with none of its follow-up payload.
  • Blocked healing — Her team sustain comes from Blood Rend's heal and lifesteal-style recovery; an enemy that makes her side unable to be healed shuts that engine off and removes the staying power her kit leans on.
  • Lockdown and burst before her cooldowns — Her buff-stripping AoE and team heal sit on long cooldowns, so stunning, freezing or otherwise locking her, or deleting her before those skills come up, denies the dispel and sustain she needs, leaving only a single-target basic attack.
Who counters Haste? — full guide ›

Skills

S1Envoy's Scythe

Attacks the enemy with an enormous scythe, with a X chance to --decrease Defense-- for 2 turns.

Decrease Defense
S2Blood RendCD 3

Attacks the enemy with a scythe, and recovers Health of all allies proportional to damage dealt.

Soulburn −10 soulsIncrease damage dealt.
S3Vampiric SealCD 5

Attacks all enemies with Envoy's Scythe, dispelling two buffs before a X chance each to inflict two --bleeding-- effects for 2 turns. A critical hit has a X chance to inflict --decreased Defense-- for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. This skill cannot trigger a counterattack.

BleedDecrease Defense