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Khawazu is a 4-star Fire Warrior single-target bruiser built around denying enemy recovery. His main attack hits one target, can lower its Defense for two turns, and has a 35% chance to push his own turn forward by boosting his Combat Readiness. His cooldown strike Emberstorm hits one enemy with Unhealable and another Defense break, locking that target out of all healing while it takes more damage. His passive Composure makes him slippery against control: when he is attacked while carrying a debuff, he cleanses all his own debuffs and gives himself an Attack buff, so chip damage and crowd control tend to feed his offense rather than shut him down.

Counters

  • Healers, lifesteal bruisers, and revivers — Emberstorm applies Unhealable to its target, so any enemy relying on healing, life drain, or a revive to stay alive can be stapled down and finished while their recovery does nothing.
  • Defensive, high-Defense single targets — Both his main attack and Emberstorm carry Decrease Defense, stacking a defensive shred onto one enemy so he and his team hit that target far harder.
  • Control and debuff-stacking teams — His Composure passive strips all of his own debuffs the moment he is hit while afflicted, so stuns, silences, weaker crowd control, and damage-over-time stacks meant to neutralize him instead trigger a self-cleanse and an Attack buff.
  • Slow setups he can race — His main attack has a 35% chance to give himself a Combat Readiness boost, letting him cycle back to apply Defense breaks and the Unhealable lock ahead of a slower opponent's turn.

Countered by

  • Cleansers — His pressure runs on Unhealable and Defense down; an ally who cleanses the targeted enemy wipes the Unhealable lock and lets healing come back online.
  • Buff strip and buff steal — His only meaningful offense buffs are the self Attack boost from Composure; dispelling or stealing it, or shortening its duration, removes the payoff of his passive and leaves him a plain single-target attacker.
  • Immunity — An enemy under Immunity simply refuses his Defense break and Unhealable, so he cannot set up the recovery denial or armor shred his kit depends on.
  • Cooldown and single-target limits — Emberstorm, the source of Unhealable, sits on a four-turn cooldown and only hits one enemy, and Composure can fire only every three turns, so a wide team or burst that ignores his single locked target leaves the rest of the enemy line untouched.
Who counters Khawazu? — full guide ›

Skills

S1Flame Strike

Attacks the enemy with a ball of flame and has a X chance to inflict --decreased Defense-- for 2 turns. After attacking, has a 35% chance to activate Burning Vitality. Burning Vitality: Increases Combat Readiness of the caster by 20%.

Decrease Defense
Soulburn −10 souls100% chance to decrease Defense.
PComposureCD 3

After being attacked, when the caster has a debuff, dispels all debuffs and grants increased Attack for 2 turns.

Increase Attack
S3EmberstormCD 4

Attacks with a fiery explosion, making the target --unhealable-- and --decreasing Defense-- for 1 turn each.

UnhealableDecrease Defense