Fire · Warrior · 4★
Khawazu, a self-cleanse def-down unhealable warrior, is a 4★ Fire Warrior in Epic Seven. Khawazu's biggest weakness: his pressure runs on Unhealable and Defense down; an ally who cleanses the targeted enemy wipes the Unhealable lock and lets healing come back online. Below are the heroes and team archetypes that counter Khawazu in RTA, the matchups where Khawazu struggles most, and how to draft against Khawazu.
Swift Flagbearer Sigret, Lionheart Cermia, Aram and other hard counters counter Khawazu. His pressure runs on Unhealable and Defense down; an ally who cleanses the targeted enemy wipes the Unhealable lock and lets healing come back online.
Cleansers: His pressure runs on Unhealable and Defense down; an ally who cleanses the targeted enemy wipes the Unhealable lock and lets healing come back online. Buff strip and buff steal: His only meaningful offense buffs are the self Attack boost from Composure; dispelling or stealing it, or shortening its duration, removes the payoff of his passive and leaves him a plain single-target attacker. Immunity: An enemy under Immunity simply refuses his Defense break and Unhealable, so he cannot set up the recovery denial or armor shred his kit depends on. Cooldown and single-target limits: Emberstorm, the source of Unhealable, sits on a four-turn cooldown and only hits one enemy, and Composure can fire only every three turns, so a wide team or burst that ignores his single locked target leaves the rest of the enemy line untouched.
Healers, lifesteal bruisers, and revivers: Emberstorm applies Unhealable to its target, so any enemy relying on healing, life drain, or a revive to stay alive can be stapled down and finished while their recovery does nothing. Defensive, high-Defense single targets: Both his main attack and Emberstorm carry Decrease Defense, stacking a defensive shred onto one enemy so he and his team hit that target far harder. Control and debuff-stacking teams: His Composure passive strips all of his own debuffs the moment he is hit while afflicted, so stuns, silences, weaker crowd control, and damage-over-time stacks meant to neutralize him instead trigger a self-cleanse and an Attack buff. Slow setups he can race: His main attack has a 35% chance to give himself a Combat Readiness boost, letting him cycle back to apply Defense breaks and the Unhealable lock ahead of a slower opponent's turn.