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Lots is a 4-star Earth Soul Weaver support healer. Her basic attack throws a light sphere with a chance to weaken one enemy's Attack for a turn, but her real job is keeping the team moving and alive: Regen heals a single ally based on their max Health while pushing that ally forward on the turn order and giving herself a flat 30% Combat Readiness boost, and Serenity speeds up the entire team at once, then layers on two turns of continuous healing plus an immediate max-Health-based heal. Because she heals off the target's max Health rather than her own Attack, she stays effective on bulky allies, and her Combat Readiness pushes let her squeeze extra turns out of the team.

Counters

  • Damage racers who rely on going first — Serenity pushes every ally's turn meter forward and Regen pushes a single ally plus herself, so she can steal the opening turn and let your faster threat act before an enemy that was counting on winning the speed race.
  • Heavy-hitting attackers — Her basic attack can lower one enemy's Attack for a turn, and her constant healing on both Regen and Serenity blunts incoming burst, helping the team outlast a hard-hitting carry.
  • Slow attrition fights — Two turns of continuous healing plus max-Health-based direct heals give her sustain that scales on tanky allies, so she grinds down opponents who are trying to win a long war of attrition.

Countered by

  • Cleansers — Her main contribution is the continuous healing buff and her Attack-down debuff; an enemy that strips buffs from your team or clears debuffs off itself erases that value and leaves her with only modest direct heals.
  • Immunity supports — The Attack-down chance on her basic attack does nothing against allies shielded by immunity, removing her only debuff and reducing her to pure healing.
  • Anti-heal pressure — Both Regen and Serenity lean entirely on healing, so an enemy that applies unhealable or denies recovery shuts down nearly her whole kit and her team's sustain collapses.
  • Burst before her cooldowns recover — Her team-wide speed-up and big heal on Serenity is on a 4-turn cooldown and Regen on 2, so a fast nuke team can kill a target during the window when she can only basic attack, with no passive to fall back on.
Who counters Lots? — full guide ›

Skills

S1Holy Light

Attacks with a light sphere, with a X chance to --decrease Attack-- for 1 turn.

Decrease Attack
S2RegenCD 2

With recovery magic, recovers Health of an ally proportional to the target’s max Health and increases Combat Readiness by X. Increases Combat Readiness of the caster by 30%.

S3SerenityCD 4

With strengthening magic, increases Combat Readiness of all allies by X before granting continuous healing for 2 turns and recovering Health proportional to the target’s max Health.

Healing
Soulburn −20 soulsExtends duration of buffs granted by this skill by 2 turns.