Purrgis, a hp-scaling counterattacking tank, is a 4★ Earth Warrior in Epic Seven. Purrgis's biggest weakness: his whole threat hinges on the Get Lost! counterattack; anything that prevents him from counterattacking shuts off his team-wide retaliation and leaves only his slow, single-target basic and a long-cooldown full skill. Below are the heroes and team archetypes that counter Purrgis in RTA, the matchups where Purrgis struggles most, and how to draft against Purrgis.
Counter-denial effects — His whole threat hinges on the Get Lost! counterattack; anything that prevents him from counterattacking shuts off his team-wide retaliation and leaves only his slow, single-target basic and a long-cooldown full skill.
Cleansers — His Decrease Hit Chance, stuns, and Combat Readiness pressure can all be wiped away, undoing the control he just landed before it matters.
Immunity and effect resistance — If enemies are shielded from debuffs or simply resist them, his stuns, hit-chance reduction, and CR push-back fail to stick, reducing him to plain Health-scaling damage.
Burst before he can answer — He is slow and his only team-wide stun outside of a counter sits on a four-turn cooldown, so a fast team that erases him in one opening salvo never gives the counter or Final Blow a chance to fire.
How to beat Purrgis
His whole threat hinges on the Get Lost! counterattack; anything that prevents him from counterattacking shuts off his team-wide retaliation and leaves only his slow, single-target basic and a long-cooldown full skill.
His Decrease Hit Chance, stuns, and Combat Readiness pressure can all be wiped away, undoing the control he just landed before it matters.
If enemies are shielded from debuffs or simply resist them, his stuns, hit-chance reduction, and CR push-back fail to stick, reducing him to plain Health-scaling damage.
He is slow and his only team-wide stun outside of a counter sits on a four-turn cooldown, so a fast team that erases him in one opening salvo never gives the counter or Final Blow a chance to fire.
Aggressive openers who strike first — His basic knocks 20% off a target's Combat Readiness and his counter and full skill both threaten team-wide stuns, so the side that swings into him risks getting its turn order pushed back and its lineup locked down before it can follow up.
Teams that depend on landing hits — His basic and his counter both apply Decrease Hit Chance, so enemies leaning on key attacks can simply miss them while he answers back.
Squishy, low-Health lineups — His damage grows with his own max Health while his stuns and full skill punish enemies under 30% Health harder, so a fragile team gets ground down and crowd-controlled at the same time.
Attackers who keep hitting him — His passive can counter when struck, and each counter erupts into a full-team strike with debuffs and a stun chance, so the more an enemy pounds on him the more retaliation and lockdown they invite.
Purrgis counters — FAQ
Who counters Purrgis in Epic Seven?
Harsetti, Lady of the Scales, Swift Flagbearer Sigret and other hard counters counter Purrgis. His whole threat hinges on the Get Lost! counterattack; anything that prevents him from counterattacking shuts off his team-wide retaliation and leaves only his slow, single-target basic and a long-cooldown full skill.
What is Purrgis weak to?
Counter-denial effects: His whole threat hinges on the Get Lost! counterattack; anything that prevents him from counterattacking shuts off his team-wide retaliation and leaves only his slow, single-target basic and a long-cooldown full skill. Cleansers: His Decrease Hit Chance, stuns, and Combat Readiness pressure can all be wiped away, undoing the control he just landed before it matters. Immunity and effect resistance: If enemies are shielded from debuffs or simply resist them, his stuns, hit-chance reduction, and CR push-back fail to stick, reducing him to plain Health-scaling damage. Burst before he can answer: He is slow and his only team-wide stun outside of a counter sits on a four-turn cooldown, so a fast team that erases him in one opening salvo never gives the counter or Final Blow a chance to fire.
What does Purrgis counter?
Aggressive openers who strike first: His basic knocks 20% off a target's Combat Readiness and his counter and full skill both threaten team-wide stuns, so the side that swings into him risks getting its turn order pushed back and its lineup locked down before it can follow up. Teams that depend on landing hits: His basic and his counter both apply Decrease Hit Chance, so enemies leaning on key attacks can simply miss them while he answers back. Squishy, low-Health lineups: His damage grows with his own max Health while his stuns and full skill punish enemies under 30% Health harder, so a fragile team gets ground down and crowd-controlled at the same time. Attackers who keep hitting him: His passive can counter when struck, and each counter erupts into a full-team strike with debuffs and a stun chance, so the more an enemy pounds on him the more retaliation and lockdown they invite.