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28%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
39Games
Current season · Champion+

Senya is an Earth Knight bruiser built around taunting enemies and protecting her team. Her basic spear attack has a chance to provoke a single target for one turn, and that chance rises by 25% whenever it isn't her turn, so she forces enemies to keep hitting her. Her passive raises her own Attack by 30% and Critical Hit Resistance, makes her unable to land crits or heavy blows, and when she takes a non-critical hit she counterattacks for damage based on her Attack, then triggers Grace of the Battlefield to give the whole team a barrier scaled to her Attack for two turns and grant herself increased Speed. Her third skill strikes all enemies and can both lower their Hit Chance and provoke them.

Counters

  • Hard-hitting attackers who rely on landing big strikes — Her passive makes her counterattack for Attack-based damage every time she is struck by a non-critical hit, and she has high Critical Hit Resistance, so attackers who pile damage into her get punished while struggling to crit her down.
  • Teams that depend on choosing their target — Her single-target provoke (with a 25% higher chance off-turn) plus the area-wide provoke on her third skill force enemies to attack her instead of her backline, derailing assassins and focus-fire compositions.
  • Burst comps her team must survive — Grace of the Battlefield grants every ally a barrier scaled to her Attack for two turns, blunting incoming nukes and buying her team a window to act.
  • Accuracy-dependent damage dealers — Her third skill hits all enemies and can decrease their Hit Chance for two turns, causing their attacks to miss while she taunts them onto herself.

Countered by

  • Buff removal and theft — Her durability and team protection lean on her self-buffs and the team barrier and Speed buff from Grace of the Battlefield; an enemy that dispels, steals, or shortens those buffs strips away the barrier and tempo she provides.
  • Effect Resistance and immunity — Her control is entirely provoke and a hit-chance debuff; enemies who resist them or are protected by immunity simply ignore the taunt and are free to bypass her and strike her allies.
  • Unhealable and anti-recovery effects — Her sustain depends on the barrier and her own bulk; applying unhealable cuts off her team's recovery and lets sustained pressure grind through the protection she sets up.
  • Crit-immune avoidance and her own offense ceiling — Her passive forbids her from landing critical hits or heavy blows, so her direct damage is capped and predictable; opponents who don't need to attack her, or who can wait out her barrier's two-turn window, simply outlast her without taking the counterattack bait.
Who counters Senya? — full guide ›

Skills

S1Spear of Vengeance

Attacks the enemy with a spear, with a X chance to --provoke-- for 1 turn. When it is not the caster's turn, effect chance increases by 25%.

Provoke
PIndomitable SpiritCD 2

Increases Attack by 30% and Critical Hit Resistance by X. When attacking, cannot trigger a critical hit or a heavy blow. When attacked, if the caster suffers a non-critical hit, inflicts damage on the attacker proportional to the caster's Attack, before activating Grace of the Battlefield. Grace of the Battlefield: Grants a barrier (proportional to the caster’s Attack) to all allies for 2 turns, and grants increased Speed of the caster for 2 turns.

Barrier / ProtectIncrease Speed
S3Dragon Slayer's StrikeCD 5

Attacks all enemies by striking downwards with a spear and has a X chance to --decrease Hit Chance-- for 2 turns and a X chance to --provoke-- for 1 turn.

Miss Chance UpProvoke
Soulburn −10 soulsSkill cooldown is decreased by 2 turns.