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36%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
14Games
Current season · Champion+

Shuna is a 5-star Fire Soul Weaver built as a sustain-and-control support whose entire kit scales off her own max Health. Her basic skill is a single-target attack that simultaneously heals the whole team, while her main support skill cleanses one debuff from every ally, evens out the team's Health ratios, and shields everyone with a Health-based barrier for two turns. Her control skill strips two buffs from the entire enemy team and can put a target to sleep for a turn and lower enemy Attack, and her kit also pushes allied turn meter, letting her chip a priority target, soft-lock threats, and keep her team healed and warded.

Counters

  • Buff-stacking enemies who need their setup to spike — Her control skill strips two buffs from the whole enemy team and her basic also clears buffs, so teams that pile on attack and defense buffs before they commit get peeled bare right as they're about to swing.
  • Single big threats she can sleep out of the fight — Her sleep can take a key attacker out of its turn for a round, and the accompanying Attack down blunts whatever damage that enemy does manage to land, buying her team a full rotation.
  • Burst and damage-over-time teams trying to drop her allies — She heals the entire team on her basic, re-balances everyone's Health so no one is left low, and lays down a Health-scaled barrier for two turns, so chip damage and poke-heavy comps struggle to actually finish a target.
  • Debuff-reliant control comps — Her team-wide cleanse pulls a debuff off every ally each rotation, undoing the stuns, attack-downs and damage-over-time stacks that lockdown teams depend on to win the long game.

Countered by

  • Enemies that turn off healing — Her whole identity is Health-scaled sustain — barriers, team heals and Health redistribution. An unhealable debuff on her allies shuts the heals down and lets damage stick, collapsing her core value.
  • Immunity holders — Her control skill leans on landing sleep and Attack down to soften threats; an immunity buff makes both whiff entirely, leaving only the buff-strip with no follow-up lockdown.
  • Cleansers on the enemy side — Her sleep and Attack down are her only offensive pressure, and both can be wiped the moment an enemy cleanse removes them, neutralizing the control half of her kit.
  • Enemy buff-strippers and slow rotations — Her protection is a barrier that can simply be dispelled off her team, and her cleanse and control both sit on long four-turn cooldowns, so a foe who waits her out or strips her shield catches her with nothing ready.
Who counters Shuna? — full guide ›

Skills

S1Magicule Explosion

Attacks the enemy by manipulating magicules and recovers Health of all allies. Damage dealt and amount recovered increase proportional to the caster's max Health.

Soulburn −10 soulsGrants an extra attack with the same skill.
S2Blooming LotusCD 4

Dispels one debuff from all allies and redistributes Health so that each ally has an equal Health ratio before granting a barrier (proportional to the caster’s max Health) for 2 turns.

Barrier / Protect
S3Sleeping SpellCD 4

With scattering petals, dispels two buffs from all enemies before a X chance to inflict --sleep-- for 1 turn and a X chance to inflict --decreased Attack-- for 2 turns.

SleepDecrease Attack