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27%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
22Games
Current season · Champion+

Stark is a Fire Warrior bruiser whose damage on every skill scales with his own max Health, so he wants to be built tanky and tall. His basic axe swing locks a single enemy down with Provoke for a turn, and his slow ramping single-target finisher hits harder each time it's used, stacking up to three times. His real engine is a passive counter: every time an ally is struck he banks Fighting Spirit, and once it fills he automatically retaliates against the attacker with a flurry of hits, pushes his own Combat Readiness forward, and resets his finisher's cooldown so he can slam again right away. He is purely a one-target threat with hard crowd control, not an area attacker.

Counters

  • Single big-hitting carries you want pinned down — His basic attack forces a Provoke for one turn, dragging the enemy into auto-attacking the wrong target instead of unleashing its big skill, and his retaliation chain delivers hard crowd control to whoever just hit his team.
  • High-defense walls and tanky frontliners — His attacks ignore part of enemy defense and his damage is tied to his own max Health rather than attack, so he keeps chunking durable, armored targets that shrug off normal damage dealers.
  • Aggressive teams that swing first — His passive turns every hit his allies take into banked Fighting Spirit; once it fills he automatically counterattacks the aggressor with consecutive strikes, then pushes his own turn forward and refreshes his finisher, punishing opponents for opening on his side.

Countered by

  • Cleansers and immunity grantors — His main lockdown is the one-turn Provoke from his basic strike; if the enemy team strips that debuff off or shields the target with immunity beforehand, his crowd control simply falls off and he loses his control role.
  • Patient teams that refuse to attack his allies — His best output comes from the auto-counter, which only fires after his allies get hit enough to fill Fighting Spirit; opponents who ignore his teammates or burst him directly starve that engine.
  • Burst that ends fights before he ramps — His finisher only reaches full power after three uses and sits on a five-turn cooldown, and he is slow off the start line, so fast nukers can close out before his stacking damage and counter loop ever get rolling.
Who counters Stark? — full guide ›

Skills

S1Vanguard's Strike

Attacks the enemy with an axe and inflicts --provoke-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Provoke
PMaster's Lessons

When an ally is attacked, gains 10 Fighting Spirit, and when Fighting Spirit is full, activates Warrior's Strike on the attacker. Warrior's Strike (consumes 100 Fighting Spirit): Attacks the enemy consecutively, and increases Combat Readiness of the caster by 50% before resetting cooldown of Lightning Strike. Damage dealt increases proportional to the caster's max Health.

S3Lightning StrikeCD 5

Attacks the enemy by slamming down with an axe. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used, stacking up to 3 times.

Soulburn −10 soulsIncreases damage dealt.