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20%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
10Games
Current season · Champion+

Tenebria is a 5-star Fire Mage built as a control-and-disruption opener. Dark Explosion hits two enemies with a sleep chance, while her two cooldown skills are full-team attacks: Ominous Thunder strips a buff from every enemy, pushes their Combat Readiness back, lowers their hit chance, and stops them from being buffed for 2 turns; Nightmare hits everyone with a defense break and another sleep chance, then grants herself increased Attack. The kit's strength is stacking soft control (sleep, slowed turns, unbuffable) and buff removal across the whole enemy team while softening them with defense break.

Counters

  • Teams that lean on their buffs — Ominous Thunder removes a buff from every enemy and then prevents them from being re-buffed for 2 turns, and Nightmare adds a team-wide defense break — so compositions that win by stacking attack, crit, or shields get their advantages erased and are left exposed.
  • Defensive walls and untouchable units — Her dispel peels off protective buffs like barriers and invincibility before they can absorb damage, turning hard-to-kill front-liners back into normal targets her team can actually hurt.
  • Fast turn-one threats and cleave openers — Ominous Thunder hits all enemies and drags their Combat Readiness backward, delaying the enemy's first big move; paired with sleep and a Speed reduction, she can blunt a team that wants to act first and snowball.
  • Enemies she can lock down with sleep — Both Dark Explosion and Nightmare carry a chance to put targets to sleep, and the unbuffable debuff plus the slowed turns from Ominous Thunder chain control together, keeping disruptive enemies from getting clean turns.

Countered by

  • Cleansers and effect immunity — Her whole value is debuffs — sleep, defense break, unbuffable, reduced hit chance. An ally cleanse removes them, and a unit that hands out immunity beforehand stops them from ever landing, neutralizing most of her kit.
  • Buff stealers and buff-duration shorteners — She relies on the increased Attack she grants herself from Nightmare and on holding enemies under debuffs; a hero that steals her buff or shortens debuff duration flips or shrinks the windows she creates.
  • Enemy dispel against her own setup — The attack buff she gives herself can be stripped, and her unbuffable lock can be undone, so opponents with their own buff-removal can answer her disruption in kind.
  • Cooldown gaps after her big turns — Her control and dispel live on Ominous Thunder (3-turn cooldown) and Nightmare (4-turn cooldown); once both are spent she falls back to a two-target basic with only a sleep chance, leaving a window where she can't lock down or strip the enemy team.
Who counters Tenebria? — full guide ›

Skills

S1Dark Explosion

Attacks two enemies with an explosion of dark energy, with a X chance to put them to --sleep-- for 1 turn. This skill does not trigger a Dual Attack.

Sleep
S2Ominous ThunderCD 3

Summons ominous thunder to attack all enemies, dispelling one buff before decreasing Combat Readiness by X and before --decreasing Speed-- and making them --unable to be buffed-- for 2 turns.

Decrease DodgeUnbuffable
Soulburn −10 soulsIncreases damage dealt.
S3NightmareCD 4

Attacks all enemies by dropping the Moon of Nightmare, inflicting --decreased Defense-- for 2 turns and a X chance to put them to --sleep-- for 1 turn, before granting increased Attack to the caster for 2 turns.

Increase AttackDecrease DefenseSleep