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Wanda is a Dark Ranger who fights one enemy at a time, leaning on control rather than burst. Her basic Weak Point arrow drains a single target's Combat Readiness and deals extra damage to any foe she has marked. Her passive Steady Aim has a chance each turn to mark a random enemy for two turns. Her cooldown skill Fatal Shot strikes a single enemy ignoring Effect Resistance and can stun for one turn.

Counters

  • Fast turn-one threats — Her Weak Point arrow drains a single enemy's Combat Readiness and pushes it back on the turn order, stealing tempo from a hero counting on an early move.
  • High-resistance enemies that shrug off debuffs — Fatal Shot ignores Effect Resistance, so her stun lands reliably even on tanky enemies built to dodge crowd control.
  • A single dangerous carry — A landed stun plus the Combat Readiness drain can deny one priority threat its turn, while the mark stacks her own damage on that foe.

Countered by

  • Teams that cleanse debuffs — Her plan is layered single-target debuffs, so an ally that strips them erases her control and bonus damage in one move.
  • Effect immunity — If the target is shielded from harmful effects, her Combat Readiness drain, mark, and stun fail to apply.
  • Wide aggression and cleave — Every skill hits only one enemy, so multi-target attackers can overwhelm her side.
  • Waiting out her stun — Her only stun has a four-turn cooldown, so once spent she has no hard lockdown until it returns.

Skills

S1Weak Point

Shoots an arrow at the enemy, decreasing Combat Readiness by X. When the enemy is --targeted--, increases damage dealt.

PSteady Aim

Has a X chance to --target-- a random enemy for 2 turns at the beginning of each turn.

Target
S3Fatal ShotCD 4

Attacks the enemy's vital points, with a X chance to --stun-- for 1 turn.

Stun
Soulburn −20 soulsIgnores Effect Resistance.