Light · Soul Weaver · 4★ · 53% RTA win rate
Wretched Rose, a self-revive stealth time-reverser, is a 4★ Light Soul Weaver in Epic Seven. Wretched Rose's biggest weakness: her whole identity is the buffs she hands out — crit resist, barriers, and self buffs. A dispel that removes those protections, or an effect that shortens their duration, peels the barrier off the team and exposes the allies she was guarding before the damage hits. Below are the heroes and team archetypes that counter Wretched Rose in RTA, the matchups where Wretched Rose struggles most, and how to draft against Wretched Rose.
Belian, Boss Arunka, Hecate and other hard counters counter Wretched Rose. Her whole identity is the buffs she hands out — crit resist, barriers, and self buffs. A dispel that removes those protections, or an effect that shortens their duration, peels the barrier off the team and exposes the allies she was guarding before the damage hits.
Buff strippers and dispel: Her whole identity is the buffs she hands out — crit resist, barriers, and self buffs. A dispel that removes those protections, or an effect that shortens their duration, peels the barrier off the team and exposes the allies she was guarding before the damage hits. Buff steal: Because she stacks valuable defensive buffs and barriers, an enemy that steals buffs not only strips her protection but turns it against her, flipping her own survivability tools onto the attacker. Unhealable and anti-revive effects: Her sustain leans on healing and her one-time self-revive. An enemy that blocks healing shuts down her recovery on the team, and an anti-revive effect denies the comeback her passive is supposed to provide, leaving her with little to fall back on. Pressure during her long cooldowns: Her cleanse-heal-barrier skill sits on a seven-turn cooldown and the self-revive on five, and she has no real offense of her own. An enemy that kills or hard-controls her, or simply forces the team through a window before her big skill is back up, beats her since she can only protect, not punish or threaten.
Teams that rely on debuffs to win: Her main skill cleanses every debuff off all allies at once, so defense breaks, damage-over-time, slows, stuns, and silences get wiped before they can do their job. The cleanse plus a stacking barrier neutralizes the chip-and-control gameplan. Burst and assassination openers: At the start of battle she gives the whole team increased Critical Hit Resistance, blunting crit-reliant first strikes, and her barrier scaled to her large Health pool raises the threshold an opener must punch through. If a target does die, her passive revive can bring her back to keep the team going. Damage races and attrition grinds: Between healing, a renewing two-turn barrier off her own max Health, a self-revive, and a self-cooldown cut that lets her protection come back sooner, she out-sustains slow attrition pressure and keeps a fragile carry alive through long fights. Single-target divers when she cloaks herself: Her basic attack can grant her stealth for a turn, making her untargetable by single-target skills, so assassins aiming to remove the support first can be denied a clean kill on her.
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