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59%Win rate
0.2%Pick rate
0%Ban rate
0.2%Pick + ban
1,158Games
Current season · Champion+

Adventurer Ras is a 3-star Fire Knight built as a self-sustaining bruiser whose damage and healing both scale off his own max Health. His basic X-Slash and his three-turn Command Strike are single-target attacks, with Command Strike also calling in a Dual Attack from his highest-Attack ally for extra burst on one target. His four-turn Purifying Flame is his only team play: it hits the whole enemy team with a swordstorm, heals himself, and gives every ally a Defense buff for two turns. He is slow and entirely proactive, with no passive and no debuffs of his own.

Counters

  • Sustained-damage attackers who try to grind him down — His damage scales off max Health, so he naturally builds bulk, and Purifying Flame heals him off that same big Health pool while also raising his Defense, letting him outlast chip and bleed-style pressure.
  • Squishy backlines, when paired with a strong carry — Command Strike pulls in a Dual Attack from the ally with the highest Attack, stacking his single-target hit with a hard-hitting partner to spike a fragile target down.
  • Teams that lean on grouped, low-bulk units — Purifying Flame strikes all enemies at once with his Health-scaled swordstorm, punishing lineups that stack frail bodies together.
  • Allies who need a damage cushion — His Purifying Flame hands every ally a two-turn Defense increase, helping the whole team eat incoming hits while he tanks up front.

Countered by

  • Enemies that block healing — If they apply an effect that stops Health recovery, Purifying Flame's self-heal does nothing and his only sustain dries up, leaving him to be worn down.
  • Buff strippers and buff-duration cutters — His one piece of team support is the two-turn Defense buff from Purifying Flame; strip it or shorten it and his allies lose the protection he exists to provide.
  • Burst comps that race his slow, cooldown-gated kit — He is slow at 101 base Speed with his swordstorm and Dual Attack locked behind four- and three-turn cooldowns, so a fast team can open and snowball before he can sustain or hit back.
  • High-Defense or evasive targets — His own attacks bring no Defense break and no reliable lockdown, so a tanky or dodge-built enemy can soak his single-target hits and stall him out.

Skills

S1X-Slash

Attacks with a sword, dealing damage proportional to the caster's max Health.

S2Command StrikeCD 3

Attacks the enemy repeatedly, before triggering a Dual Attack from the ally with the highest Attack.

Soulburn −10 soulsSkill cooldown is decreased by 2 turns.
S3Purifying FlameCD 4

Strongly attacks all enemies with a swordstorm, before recovering Health of the caster, and increases Defense of all allies for 2 turns. Amount recovered and damage dealt increase proportional to the caster's max Health.

Increase Defense

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • ToriBoss ArunkaPerfumer Byblis92%12 games
  • ToriGenesis RasBoss Arunka80%15 games
  • ToriMaid ChloePerfumer Byblis78%9 games
  • ToriNotosSwift Flagbearer Sigret78%9 games
  • DieneToriBoss Arunka78%9 games
  • ToriNotosPerfumer Byblis75%8 games
  • ToriNotosUnbound Knight Arowell68%28 games
  • ToriNew Moon LunaNotos67%12 games
  • ToriBoss ArunkaSwift Flagbearer Sigret63%19 games
  • ToriEstelleSalome63%8 games

Matchups — from live RTA match data

Preys on

Silvertide ChristySilvertide Christy80%Eye of the Abyss FumyrEye of the Abyss Fumyr80%Lone Wolf PeiraLone Wolf Peira73%DieneDiene67%Apocalypse RaviApocalypse Ravi65%

Falls to

NotosNotos18%MortMort36%Witch of the Mere TenebriaWitch of the Mere Tenebria40%Maid ChloeMaid Chloe40%Monarch of the Sword IseriaMonarch of the Sword Iseria41%

Marches with

Death Dealer RayDeath Dealer Ray77%New Moon LunaNew Moon Luna74%Monarch of the Sword IseriaMonarch of the Sword Iseria71%Unbound Knight ArowellUnbound Knight Arowell69%Maid ChloeMaid Chloe68%