Alencia, a hp-scaling extra-attack aoe dispel, is a 5★ Earth Warrior in Epic Seven. Alencia's biggest weakness: her main pressure is the Defense break from Eradicate; an enemy under immunity refuses it outright, and a cleanser simply wipes it off, leaving her with raw damage and no defense crack to exploit. Below are the heroes and team archetypes that counter Alencia in RTA, the matchups where Alencia struggles most, and how to draft against Alencia.
Effect immunity and cleanse — Her main pressure is the Defense break from Eradicate; an enemy under immunity refuses it outright, and a cleanser simply wipes it off, leaving her with raw damage and no defense crack to exploit.
Anti-strip protection on key buffs — Genesis is her only buff removal and sits on a long five-turn cooldown; teams that re-apply their buffs every turn or protect them from being stripped blunt the one tool that makes her ultimate scary, and once it is spent she has nothing else to cleave with.
Single-target damage between ultimates — Outside of Genesis she only attacks one enemy at a time, so a wide team can pressure her on multiple fronts while she can answer only one threat per turn until her cooldown is back.
Burst before she snowballs — Her Combat Readiness pushes and injury stacking reward a long fight; a faster opener that bursts her down or strips her Critical Hit edge early denies her the time she needs to build that advantage.
How to beat Alencia
Her main pressure is the Defense break from Eradicate; an enemy under immunity refuses it outright, and a cleanser simply wipes it off, leaving her with raw damage and no defense crack to exploit.
Genesis is her only buff removal and sits on a long five-turn cooldown; teams that re-apply their buffs every turn or protect them from being stripped blunt the one tool that makes her ultimate scary, and once it is spent she has nothing else to cleave with.
Outside of Genesis she only attacks one enemy at a time, so a wide team can pressure her on multiple fronts while she can answer only one threat per turn until her cooldown is back.
Her Combat Readiness pushes and injury stacking reward a long fight; a faster opener that bursts her down or strips her Critical Hit edge early denies her the time she needs to build that advantage.
Buff-stacking and shielded teams — Her Genesis ultimate hits the whole enemy team and removes every buff in one swing, wiping away barriers, attack and defense buffs, and other stat-stacking before they can pay off.
Healer-reliant, attrition lineups — Her bonus Trample strike inflicts injuries that permanently shave down a target's maximum Health, so enemies who try to outlast her get smaller and harder to keep topped off as the fight drags on.
Tanky, defense-stacking targets — Eradicate has a chance to lower a target's Defense, and her hits scale off her own max Health, so a sturdy bruiser whose armor she cracks still takes amplified damage.
Slower control or setup units — Mind's Eye lets her chain into Trample for a free 15% turn-gauge push, and Genesis grants 50% Combat Readiness, so she can take extra turns and act ahead of enemies relying on getting set up first.
Alencia counters — FAQ
Who counters Alencia in Epic Seven?
Lone Crescent Bellona, Swift Flagbearer Sigret, Witch of the Mere Tenebria and other hard counters counter Alencia. Her main pressure is the Defense break from Eradicate; an enemy under immunity refuses it outright, and a cleanser simply wipes it off, leaving her with raw damage and no defense crack to exploit.
What is Alencia weak to?
Effect immunity and cleanse: Her main pressure is the Defense break from Eradicate; an enemy under immunity refuses it outright, and a cleanser simply wipes it off, leaving her with raw damage and no defense crack to exploit. Anti-strip protection on key buffs: Genesis is her only buff removal and sits on a long five-turn cooldown; teams that re-apply their buffs every turn or protect them from being stripped blunt the one tool that makes her ultimate scary, and once it is spent she has nothing else to cleave with. Single-target damage between ultimates: Outside of Genesis she only attacks one enemy at a time, so a wide team can pressure her on multiple fronts while she can answer only one threat per turn until her cooldown is back. Burst before she snowballs: Her Combat Readiness pushes and injury stacking reward a long fight; a faster opener that bursts her down or strips her Critical Hit edge early denies her the time she needs to build that advantage.
What does Alencia counter?
Buff-stacking and shielded teams: Her Genesis ultimate hits the whole enemy team and removes every buff in one swing, wiping away barriers, attack and defense buffs, and other stat-stacking before they can pay off. Healer-reliant, attrition lineups: Her bonus Trample strike inflicts injuries that permanently shave down a target's maximum Health, so enemies who try to outlast her get smaller and harder to keep topped off as the fight drags on. Tanky, defense-stacking targets: Eradicate has a chance to lower a target's Defense, and her hits scale off her own max Health, so a sturdy bruiser whose armor she cracks still takes amplified damage. Slower control or setup units: Mind's Eye lets her chain into Trample for a free 15% turn-gauge push, and Genesis grants 50% Combat Readiness, so she can take extra turns and act ahead of enemies relying on getting set up first.