Aramintha, a aoe unhealable burn dispel, is a 5★ Fire Mage in Epic Seven. Aramintha's biggest weakness: an immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball. Below are the heroes and team archetypes that counter Aramintha in RTA, the matchups where Aramintha struggles most, and how to draft against Aramintha.
Effect Immunity — An immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball.
Cleanse and buff-reapplication — A teammate who cleanses the unhealable or re-grants the buffs she dispelled erases her control window, since both effects only last 2 turns and ride a 5-turn cooldown.
Punishing her cooldowns — Her dispel, unhealable, stun, and barrier all live on 5-turn skills; between casts she only has a single-target basic, so a team can play around the gap and burst her in the down rounds.
Out-pacing her control — Her speed is only average, so faster enemies can dispel her, strip her self-barrier, shorten her debuff durations, or simply act and kill before she lands Catalyst's anti-heal opening.
How to beat Aramintha
An immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball.
A teammate who cleanses the unhealable or re-grants the buffs she dispelled erases her control window, since both effects only last 2 turns and ride a 5-turn cooldown.
Her dispel, unhealable, stun, and barrier all live on 5-turn skills; between casts she only has a single-target basic, so a team can play around the gap and burst her in the down rounds.
Her speed is only average, so faster enemies can dispel her, strip her self-barrier, shorten her debuff durations, or simply act and kill before she lands Catalyst's anti-heal opening.
Healer-reliant and self-sustain teams — Catalyst makes every enemy unhealable for 2 turns, neutralizing dedicated healers, lifesteal bruisers, and any comp that wants to out-sustain damage during that window.
Buff-stacking and revive/immortal comps — Catalyst dispels two buffs off the whole enemy team, peeling away barriers, invincibility, and the buff layers that durable defensive teams stack to stay alive.
Setup units she can stun or burn through resistance — Fire Pillar's stun and double burn ignore Effect Resistance, so high-resist control or DoT-bait targets can still be locked down and chip-killed.
Slower opponents who let her snowball — Each unhealable from Catalyst pushes her own Combat Readiness 30%, and she buffs her allies' Attack at the same time, so she can grab an extra turn and convert the dispel-plus-unhealable opening into team-wide pressure.
Aramintha counters — FAQ
Who counters Aramintha in Epic Seven?
Estelle, Lionheart Cermia, Aram and other hard counters counter Aramintha. An immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball.
What is Aramintha weak to?
Effect Immunity: An immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball. Cleanse and buff-reapplication: A teammate who cleanses the unhealable or re-grants the buffs she dispelled erases her control window, since both effects only last 2 turns and ride a 5-turn cooldown. Punishing her cooldowns: Her dispel, unhealable, stun, and barrier all live on 5-turn skills; between casts she only has a single-target basic, so a team can play around the gap and burst her in the down rounds. Out-pacing her control: Her speed is only average, so faster enemies can dispel her, strip her self-barrier, shorten her debuff durations, or simply act and kill before she lands Catalyst's anti-heal opening.
What does Aramintha counter?
Healer-reliant and self-sustain teams: Catalyst makes every enemy unhealable for 2 turns, neutralizing dedicated healers, lifesteal bruisers, and any comp that wants to out-sustain damage during that window. Buff-stacking and revive/immortal comps: Catalyst dispels two buffs off the whole enemy team, peeling away barriers, invincibility, and the buff layers that durable defensive teams stack to stay alive. Setup units she can stun or burn through resistance: Fire Pillar's stun and double burn ignore Effect Resistance, so high-resist control or DoT-bait targets can still be locked down and chip-killed. Slower opponents who let her snowball: Each unhealable from Catalyst pushes her own Combat Readiness 30%, and she buffs her allies' Attack at the same time, so she can grab an extra turn and convert the dispel-plus-unhealable opening into team-wide pressure.