‹ All heroes
41%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
39Games
Current season · Champion+

Aramintha is a Fire Mage built around shutting off enemy sustain and opening fights on her own terms. Her basic Ignite hits one target with a chance to burn, but her two cooldown skills are where she works: Catalyst hits all enemies, strips two buffs, makes them unhealable for 2 turns, buffs all allies' Attack, and pushes her own Combat Readiness by 30% for each unhealable it lands — letting her chain into her next turn. Fire Pillar hits all enemies for Attack-scaling damage that ignores Effect Resistance, with chances to apply two stacks of burn and a stun, while shielding herself with an Attack-based barrier. Both her big skills sit on a 5-turn cooldown, so her control and anti-heal pressure come in bursts rather than every turn.

Counters

  • Healer-reliant and self-sustain teams — Catalyst makes every enemy unhealable for 2 turns, neutralizing dedicated healers, lifesteal bruisers, and any comp that wants to out-sustain damage during that window.
  • Buff-stacking and revive/immortal comps — Catalyst dispels two buffs off the whole enemy team, peeling away barriers, invincibility, and the buff layers that durable defensive teams stack to stay alive.
  • Setup units she can stun or burn through resistance — Fire Pillar's stun and double burn ignore Effect Resistance, so high-resist control or DoT-bait targets can still be locked down and chip-killed.
  • Slower opponents who let her snowball — Each unhealable from Catalyst pushes her own Combat Readiness 30%, and she buffs her allies' Attack at the same time, so she can grab an extra turn and convert the dispel-plus-unhealable opening into team-wide pressure.

Countered by

  • Effect Immunity — An immunity buff active before she acts blocks her unhealable, stun, and burns outright — and unhealable failing also denies the Combat Readiness she gains per stack, blunting her snowball.
  • Cleanse and buff-reapplication — A teammate who cleanses the unhealable or re-grants the buffs she dispelled erases her control window, since both effects only last 2 turns and ride a 5-turn cooldown.
  • Punishing her cooldowns — Her dispel, unhealable, stun, and barrier all live on 5-turn skills; between casts she only has a single-target basic, so a team can play around the gap and burst her in the down rounds.
  • Out-pacing her control — Her speed is only average, so faster enemies can dispel her, strip her self-barrier, shorten her debuff durations, or simply act and kill before she lands Catalyst's anti-heal opening.
Who counters Aramintha? — full guide ›

Skills

S1Ignite

Attacks the enemy with an explosion of flames, with a X chance to --burn-- for 1 turn.

Burn
S2CatalystCD 5

Attacks all enemies with a catalytic explosion, dispelling two buffs and making them --unhealable-- for 2 turns, before increasing Attack of all allies for 2 turns. For each --unhealable-- inflicted, increases Combat Readiness of the caster by 30%.

Increase AttackUnhealable
S3Fire PillarCD 5

Attacks all enemies with a massive fire pillar, with a X chance each to inflict two --burn-- effects for 2 turns and a X chance to inflict --stun-- for 1 turn. Grants a barrier (proportional to the caster’s Attack) to the caster for 2 turns.

Barrier / ProtectBurnStun
Soulburn −20 soulsIgnores Effect Resistance.

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • Briar Witch IseriaTactical Archetype ColiLady of the Scales25%8 games

Matchups — from live RTA match data

Preys on

NotosNotos39%Boss ArunkaBoss Arunka38%Perfumer ByblisPerfumer Byblis37%

Falls to

Perfumer ByblisPerfumer Byblis37%Boss ArunkaBoss Arunka38%NotosNotos39%

Marches with

Tactical Archetype ColiTactical Archetype Coli58%Briar Witch IseriaBriar Witch Iseria50%