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20%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
5Games
Current season · Champion+

Camilla is a 3-star Light Warrior single-target bruiser built around finishing off weakened enemies. Her basic attack hits one foe with a chance to lower its Defense, and when she is carrying an Attack buff it pulls a Dual Attack out of her highest-Attack ally for extra burst. Her skill grants an Attack buff to both herself and that ally, which feeds her own Dual Attack trigger, while her main hit strikes a single enemy for more damage the lower their Health is and fully restores her to max Health whenever it lands a kill. As long as that finisher is off cooldown she also takes 30% less damage when attacked, giving her durability to survive long enough to land the execute.

Counters

  • Low-Health and weakened targets — Her finisher deals more damage the more Health the target has already lost and fully heals her to max when it secures the kill, so she snowballs against anyone already chipped down and cleans up survivors other attackers leave behind.
  • Defense-reliant tanks and bruisers — Her basic attack has a chance to lower a target's Defense for 2 turns, softening sturdy front-liners so her own follow-up and her ally's Dual Attack land harder.
  • High-Attack ally compositions — Her Attack buff lands on her strongest-Attack ally and, while she holds an Attack buff herself, calls that ally in for a Dual Attack, turning a hard-hitting teammate into extra unscheduled damage on her turn.
  • Sustained slugfests — While her finisher is off cooldown she takes 30% less damage and refills to full on any kill, letting her trade favorably and outlast slower damage dealers in drawn-out fights.

Countered by

  • Buff removal and theft — Her Dual Attack trigger and damage hinge on her carrying an Attack buff; stripping or stealing that buff shuts off the bonus attack and cuts her offense to a plain single-target swing.
  • Cleanse and buff-shortening support — Cleansing the Defense Down she applies, or cutting the duration of the Attack buffs she hands out, denies both her own setup and the softened-target window she needs to execute.
  • Immunity on the target — Immunity blocks her Defense Down entirely, so a protected enemy keeps full Defense and survives the finisher she counts on to kill and self-heal.
  • Anti-heal and being out-burst — An unhealable effect cancels the full-Health restore she gets on a kill, and because she hits only one enemy at a time with her finisher on a 4-turn cooldown, faster wide-hitting teams can blow her up or remove her targets before she lands the execute.

Skills

S1Flashing Blade

Attacks the enemy, with a X chance to --decrease Defense-- for 2 turns. When the caster is granted increased Attack, triggers a Dual Attack from the ally with the highest Attack.

Increase AttackDecrease Defense
Soulburn −10 soulsIncreases effect chance to 100%.
S2Tactical ManeuverCD 5

Increases Attack of the caster and the ally with the highest Attack except for the caster for 3 turns.

Increase Attack
S3Swift ExecutionCD 4

Attacks the enemy and when the enemy is defeated, recovers the caster to max Health. Damage dealt increases proportional to the target's lost Health. When this skill is available according to cooldown count, decreases damage suffered by 30% when attacked. When more than one damage reduction effect is granted, only the strongest effect is applied.