Charles, a earth lifesteal counter knight, is a 5★ Earth Knight in Epic Seven. Charles's biggest weakness: a large part of his pressure comes from the counterattack he grants himself on Faithful Strike; enemies that prevent or ignore counterattacks shut down that free retaliation damage. Below are the heroes and team archetypes that counter Charles in RTA, the matchups where Charles struggles most, and how to draft against Charles.
Counter-attack denial — A large part of his pressure comes from the counterattack he grants himself on Faithful Strike; enemies that prevent or ignore counterattacks shut down that free retaliation damage.
Wound and unhealable effects — Smash sustains him by absorbing damage dealt as health, so applying an anti-heal effect cuts off his lifesteal and lets him be burned down.
Buff removal and buff theft — He relies on carrying buffs — his strip chance even doubles when he holds three or more — so enemies that dispel or steal his buffs both weaken his offense and rob him of the Attack and counterattack buffs he leans on.
Spread-out, full-size teams — His only multi-target hit, Faithful Strike, deals less damage the more enemies are alive, and the rest of his kit only strikes one target, so against a full team of healthy enemies his wide damage is comparatively soft and he must pick them off slowly.
How to beat Charles
A large part of his pressure comes from the counterattack he grants himself on Faithful Strike; enemies that prevent or ignore counterattacks shut down that free retaliation damage.
Smash sustains him by absorbing damage dealt as health, so applying an anti-heal effect cuts off his lifesteal and lets him be burned down.
He relies on carrying buffs — his strip chance even doubles when he holds three or more — so enemies that dispel or steal his buffs both weaken his offense and rob him of the Attack and counterattack buffs he leans on.
His only multi-target hit, Faithful Strike, deals less damage the more enemies are alive, and the rest of his kit only strikes one target, so against a full team of healthy enemies his wide damage is comparatively soft and he must pick them off slowly.
Buff-stacking and shield-reliant enemies — His Slash can strip a buff on hit, and that strip chance doubles once Charles himself is holding three or more buffs, so he can peel away the attack boosts, barriers, and stacked protections that defensive or buff-hungry teams lean on.
Heavy single-target threats and tanks — His whole kit funnels into one enemy — Slash plus its 50% bonus Smash and the lifesteal multi-hit Smash let him grind down a single durable target while healing himself, so he wins prolonged duels against bruisers and walls.
Aggressive attackers who hit back into him — Faithful Strike grants Charles counterattack for two turns, so opponents who keep swinging at him feed him free retaliation strikes and let him punish attrition trades.
Small or whittled-down enemy teams — Faithful Strike scales up as enemies become fewer, so once the opposing side is reduced to three or fewer units, his AoE blast hits noticeably harder and helps him close out the fight.
Charles counters — FAQ
Who counters Charles in Epic Seven?
Harsetti, Swift Flagbearer Sigret, Witch of the Mere Tenebria and other hard counters counter Charles. A large part of his pressure comes from the counterattack he grants himself on Faithful Strike; enemies that prevent or ignore counterattacks shut down that free retaliation damage.
What is Charles weak to?
Counter-attack denial: A large part of his pressure comes from the counterattack he grants himself on Faithful Strike; enemies that prevent or ignore counterattacks shut down that free retaliation damage. Wound and unhealable effects: Smash sustains him by absorbing damage dealt as health, so applying an anti-heal effect cuts off his lifesteal and lets him be burned down. Buff removal and buff theft: He relies on carrying buffs — his strip chance even doubles when he holds three or more — so enemies that dispel or steal his buffs both weaken his offense and rob him of the Attack and counterattack buffs he leans on. Spread-out, full-size teams: His only multi-target hit, Faithful Strike, deals less damage the more enemies are alive, and the rest of his kit only strikes one target, so against a full team of healthy enemies his wide damage is comparatively soft and he must pick them off slowly.
What does Charles counter?
Buff-stacking and shield-reliant enemies: His Slash can strip a buff on hit, and that strip chance doubles once Charles himself is holding three or more buffs, so he can peel away the attack boosts, barriers, and stacked protections that defensive or buff-hungry teams lean on. Heavy single-target threats and tanks: His whole kit funnels into one enemy — Slash plus its 50% bonus Smash and the lifesteal multi-hit Smash let him grind down a single durable target while healing himself, so he wins prolonged duels against bruisers and walls. Aggressive attackers who hit back into him: Faithful Strike grants Charles counterattack for two turns, so opponents who keep swinging at him feed him free retaliation strikes and let him punish attrition trades. Small or whittled-down enemy teams: Faithful Strike scales up as enemies become fewer, so once the opposing side is reduced to three or fewer units, his AoE blast hits noticeably harder and helps him close out the fight.