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Elphelt is a 5-star Fire Ranger built around single-target control and buff denial rather than cleave damage. Her basic attack can leave a target unable to be buffed, her third skill dispels two of the enemy's buffs and can put them to sleep for two turns while granting her an extra turn, and her second skill traps the target, breaks all enemies' Defense when they are asleep, grants her whole team an Attack buff, and hits harder the more debuffs are stacked on the victim. Everything she does is aimed at one enemy at a time, ignoring Effect Resistance to make her sleep, unbuffable, and Defense-break land reliably.

Counters

  • Buff-stacking carries and damage dealers — Her ultimate dispels two buffs before it fires, and her basic attack can leave the target unable to be buffed for a turn, so enemies that lean on stacked Attack, crit, or barrier buffs get stripped and locked out of re-buffing right before she sets up a kill.
  • Hard-to-survive bruisers protected by shields or invincibility — By dispelling two buffs she peels off barriers and invincible/immortal-style protections, and her Defense break on all enemies plus debuff-count scaling lets her or an ally punch through the now-exposed target.
  • High-resistance control targets — She ignores Effect Resistance, so her two-turn sleep, unbuffable, and Defense-down land even on enemies built to dodge debuffs, letting her reliably disable a key threat the rest of the team can't pin down.
  • Slower setup units in the opening exchange — She sits in the fast speed band and her ultimate grants an extra turn, letting her dispel and sleep a priority enemy early and chain straight into her trap-and-Defense-break combo before slower opponents can act.

Countered by

  • Effect Immunity going first — If the target enters the turn with immunity, her sleep, unbuffable, and Defense-down are all blocked, so she loses the Defense break (which only triggers off sleep) and most of her debuff-count damage scaling.
  • Cleansers and buff-duration cutters — An ally cleanse wipes her sleep and Defense break, and effects that shorten buff or debuff duration end the sleep early, freeing the target before she can capitalize and undoing the setup her damage depends on.
  • Enemy dispel or buff steal on her team — The Attack buff she hands her allies, and any buffs supporting her, can be stripped or stolen, blunting the burst she enables; she has no passive and no self-protection to recover that lost setup.
  • Single-target tempo and long cooldowns — She only ever hits one enemy, so she cannot pressure a wide team, and her control and dispel tools sit on long cooldowns; once her ultimate and trap skill are spent she is reduced to a weak unbuffable-applying basic attack while she waits.
Who counters Elphelt? — full guide ›

Skills

S1Barrage

Fires a barrage of bullets at the enemy, with a X chance to make them --unable to be buffed-- for 1 turn.

Unbuffable
S2Judge Better HalfCD 4

After trapping the target in a cake, attacks the enemy with a cutting knife, and grants increased Attack to all allies for 2 turns. When the target is inflicted with --sleep--, inflicts --decreased Defense-- on all enemies for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the target.

Increase AttackDecrease Defense
S3Magnum WeddingCD 5

Dispels two buffs from the enemy before shooting a bullet of love, with a X chance to inflict --sleep-- for 2 turns. Grants an extra turn.

Sleep
Soulburn −20 soulsIgnores Effect Resistance.