Wandering Prince Cidd

Who Counters Wandering Prince Cidd in Epic Seven?

Light Light · Mage · 4★ · 52% RTA win rate

Wandering Prince Cidd, a bomb single-assassin aoe reactor, is a 4★ Light Mage in Epic Seven. Wandering Prince Cidd's biggest weakness: his core damage threat is the bomb planted by Narrative Retcon; an ally cleanse simply wipes the bombs before they detonate, removing the payoff and leaving only the slow. Below are the heroes and team archetypes that counter Wandering Prince Cidd in RTA, the matchups where Wandering Prince Cidd struggles most, and how to draft against Wandering Prince Cidd.

Best counters to Wandering Prince Cidd

  • Teams with cleansing — His core damage threat is the bomb planted by Narrative Retcon; an ally cleanse simply wipes the bombs before they detonate, removing the payoff and leaving only the slow.
  • Debuff immunity and barrier setters — If enemies enter the fight with immunity, his bombs, Defense break, and slow all bounce off, neutralizing his entire disruption package.
  • Single-target focus and burst — Cidd himself is a frail 4-star Mage with no self-protection or healing, so a hero who simply focuses him down removes the passive turn-control before it can swing the fight.
  • Slow, control-light enemy comps — His passive does nothing unless an ally first lands an all-enemy attack, and Narrative Retcon sits on a five-turn cooldown, so against opponents who do not field a multi-hit ally for him to ride or who outlast his cooldowns he contributes little on his own.

How to beat Wandering Prince Cidd

  1. His core damage threat is the bomb planted by Narrative Retcon; an ally cleanse simply wipes the bombs before they detonate, removing the payoff and leaving only the slow.
  2. If enemies enter the fight with immunity, his bombs, Defense break, and slow all bounce off, neutralizing his entire disruption package.
  3. Cidd himself is a frail 4-star Mage with no self-protection or healing, so a hero who simply focuses him down removes the passive turn-control before it can swing the fight.
  4. His passive does nothing unless an ally first lands an all-enemy attack, and Narrative Retcon sits on a five-turn cooldown, so against opponents who do not field a multi-hit ally for him to ride or who outlast his cooldowns he contributes little on his own.

What Wandering Prince Cidd counters

  • Fast enemy carries that want the first turn — His passive hits the enemy with the highest Combat Readiness and drops their turn gauge by 20% while pushing his own fastest ally forward by 20%, so a rival's would-be opener gets pushed back and his team moves first instead.
  • All-enemy attackers and cleave teams — Natural Storyteller only triggers off an ally's hit that targets all enemies, and the bomb from Narrative Retcon lands on the entire enemy line, so the wider the enemy formation the more value he extracts from his follow-up and his board-wide pressure.
  • High-Defense bruisers and walls — Spiral Cut can decrease the target's Defense, and the bombs from Narrative Retcon deal fixed-style damage on detonation that ignores how tanky the target is, chipping down heroes who would otherwise shrug off normal hits.
  • Tightly-timed enemy turn orders — Narrative Retcon slows the whole enemy team for two turns and his passive yanks the lead enemy's gauge backward, scrambling any composition that relies on a precise sequence of turns to combo.

Wandering Prince Cidd counters — FAQ

Who counters Wandering Prince Cidd in Epic Seven?

Ruele of Light, Empyrean Ilynav, Lionheart Cermia and other hard counters counter Wandering Prince Cidd. His core damage threat is the bomb planted by Narrative Retcon; an ally cleanse simply wipes the bombs before they detonate, removing the payoff and leaving only the slow.

What is Wandering Prince Cidd weak to?

Teams with cleansing: His core damage threat is the bomb planted by Narrative Retcon; an ally cleanse simply wipes the bombs before they detonate, removing the payoff and leaving only the slow. Debuff immunity and barrier setters: If enemies enter the fight with immunity, his bombs, Defense break, and slow all bounce off, neutralizing his entire disruption package. Single-target focus and burst: Cidd himself is a frail 4-star Mage with no self-protection or healing, so a hero who simply focuses him down removes the passive turn-control before it can swing the fight. Slow, control-light enemy comps: His passive does nothing unless an ally first lands an all-enemy attack, and Narrative Retcon sits on a five-turn cooldown, so against opponents who do not field a multi-hit ally for him to ride or who outlast his cooldowns he contributes little on his own.

What does Wandering Prince Cidd counter?

Fast enemy carries that want the first turn: His passive hits the enemy with the highest Combat Readiness and drops their turn gauge by 20% while pushing his own fastest ally forward by 20%, so a rival's would-be opener gets pushed back and his team moves first instead. All-enemy attackers and cleave teams: Natural Storyteller only triggers off an ally's hit that targets all enemies, and the bomb from Narrative Retcon lands on the entire enemy line, so the wider the enemy formation the more value he extracts from his follow-up and his board-wide pressure. High-Defense bruisers and walls: Spiral Cut can decrease the target's Defense, and the bombs from Narrative Retcon deal fixed-style damage on detonation that ignores how tanky the target is, chipping down heroes who would otherwise shrug off normal hits. Tightly-timed enemy turn orders: Narrative Retcon slows the whole enemy team for two turns and his passive yanks the lead enemy's gauge backward, scrambling any composition that relies on a precise sequence of turns to combo.

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