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14%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
14Games
Current season · Champion+

Arunka is a 5-star Earth Warrior built as a single-target executioner who thrives against barrier-heavy teams. Her S1 throws daggers at one enemy with a chance to stack two bleeds and to trigger a bonus Expose hit that heals her based on her Attack, while her passive boosts Attack 30%, forbids her from landing critical hits, and charges her Combat Readiness whenever an enemy is shielded. Her S3 charges a single target while ignoring 70% of its Defense, hits even harder when that target is barriered, and refunds its own cooldown on a kill so she can chain eliminations. She brings no team buffs or area damage, instead chipping a chosen target down with bleed damage, defense penetration, and on-kill snowballing.

Counters

  • Barrier and shield teams — Her passive turns barriers against the enemy, granting her Combat Readiness whenever an enemy gains one, and her S3 deals bonus damage to barriered targets, so the more shields the foe stacks, the faster and harder she hits.
  • Defense-stacking bruisers and tanks — Her S3 ignores 70% of the target's Defense, so high-armor frontliners cannot rely on bulk to survive her focused hits.
  • Damage-reduction and durability picks — Her bleeds tick as percentage damage independent of mitigation, and combined with defense penetration she wears down enemies that lean on damage reduction rather than dodging or cleansing.
  • Targets she can snowball through — Killing a foe with her S3 resets its cooldown, letting her immediately charge the next victim, so squads of fragile or low-health enemies can be picked off in a chain.

Countered by

  • Cleansers and bleed removal — Her chip pressure leans on stacked bleeds; a cleanse or heal-over-time that strips debuffs erases that damage and blunts most of her S1 output.
  • Immunity buffs — Granting allies immunity stops her bleeds from landing at all, removing a core part of her sustained damage and her self-heal pacing.
  • Heal-blocking herself — Her survival relies on the Attack-scaling heal from her Expose extra attack; inflicting unhealable on her cuts off that lifeline and lets sustained damage outpace her.
  • Spread or burst comps that ignore her tempo — She attacks one enemy at a time with no area damage and a 5-turn cooldown on her big hit, so wide-threat or fast burst teams can race her before she chains kills, and without enemy barriers her passive Combat Readiness gain never comes online.
Who counters Arunka? — full guide ›

Skills

S1Dagger Throw

Throws daggers at the enemy, with a 50% chance each to inflict two --bleeding-- effects for 2 turns. A successful attack has a 50% chance to activate Expose as an extra attack. Expose can only be activated once per turn, during the caster's turn. Expose: Attacks the enemy, and recovers Health of the caster. Amount recovered increases proportional to the caster's Attack.

Bleed
Soulburn −10 soulsHas a 100% chance to activate Expose.
PWild Instinct

Attack increases by 30%. When attacking, cannot trigger a critical hit. At the end of an enemy's turn, when the target is granted a barrier, increases Combat Readiness of the caster by X.

S3A Thrashing In The PrairieCD 5

Runs up to the enemy to attack. When the enemy is defeated, resets cooldown of this skill. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.