‹ All heroes

Chloe is an Ice Warrior single-target controller built around her Magic Nail debuff. Her bolt skill buffs her own Attack for 3 turns, inflicts Magic Nail for 3 turns, and pushes her own Combat Readiness by 50% so she acts again quickly. Her basic hammer hits harder against a nailed target, and her ultimate stuns for 1 turn while ignoring the target's Effect Resistance whenever they carry Magic Nail. She is a fast, self-sufficient lockdown threat that pins and stuns one priority enemy at a time rather than hitting the whole team.

Counters

  • High Effect Resistance targets — Once she lands Magic Nail, her stun ignores the enemy's Effect Resistance, so even heroes built to shrug off crowd control still get stunned for a turn.
  • Single priority threats she can lock down — She chains Magic Nail into a guaranteed stun and amplified hammer damage on one target, removing a key enemy from the fight while her 50% self Combat Readiness lets her act again fast.
  • Slower openers and setup units — She is fast and pushes her own Combat Readiness, letting her strike, buff her Attack, and apply control before slower enemies get their turn to set up.

Countered by

  • Cleanse and immunity — Her whole pattern depends on Magic Nail staying on the target; a cleanse or a pre-applied immunity buff removes or blocks the nail, which also strips the Effect-Resistance-ignore condition off her stun.
  • Buff strip and buff-duration cuts — Her power spike comes from her self Attack buff; stealing, dispelling, or shortening that buff blunts her damage before it lands.
  • Wide team fights — Every skill she has is single-target, so she can only pressure one enemy per rotation and offers nothing against a whole team at once, letting the rest of the enemy lineup operate freely.
  • Long ultimate cooldown — Her stun sits on a 4-turn cooldown and her nail-applying skill on 3 turns, so a target who survives or is shielded through the lockdown window gets a long stretch with no hard control from her.
Who counters Chloe? — full guide ›

Skills

S1Heavy Strike

Hammers the enemy. Damage dealt is increased when the enemy is inflicted with --magic nail--.

S2Magic BoltCD 3

After granting increased Attack to the caster for 3 turns, attacks the enemy, inflicting --magic nail-- for 3 turns, and increases Combat Readiness of the caster by 50%.

Increase AttackNail (movement lock)
S3Hyper StrikeCD 4

Soars into the air and attacks the enemy, --stunning-- for 1 turn. When the enemy is inflicted with --magic nail--, ignores Effect Resistance.

Stun
Soulburn −20 soulsIncreases damage dealt.