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62%Win rate
3%Pick rate
<0.1%Ban rate
3%Pick + ban
22,777Games
Current season · Champion+

Unbound Knight Arowell is a 3-star Light Knight built as a max-HP bruiser-tank whose damage scales off her own Health. Her main attack hits one target and has a chance to strip two buffs, while her ultimate, Judgment of Light, hits one enemy, wipes ALL of its buffs, can stun for 1 turn, and then hands a 2-turn Defense buff to the whole team. Her passive Escort keeps a 1-turn guard up on her at battle start and after each of her turns, and pushes her own Combat Readiness whenever an ally is hit by a single-target attack, letting her body-block and act often. She is a single-target controller, not an area cleaver.

Counters

  • Buff-stacked heroes who live off their own buffs — Her ultimate dispels every buff on its target and her main attack can strip two more, so enemies that pile on attack, crit, or immortality buffs to function get peeled bare before she or her team punishes them.
  • Defensive walls and shielded targets — Because her damage scales with her own max Health rather than attack, she chips through high-Defense and barrier-reliant tanks that shrug off normal attackers, and clearing their buffs removes the protection they leaned on.
  • Setup turrets and fragile control units — Judgment of Light can stun the target for a turn, and her passive keeps pushing her Combat Readiness whenever an ally is struck, so she repeatedly cuts off enemies who need an uninterrupted turn to land their key skill.
  • Teams she can shore up against burst — After her ultimate she grants the whole team a 2-turn Defense buff, and her self-guard plus high HP let her sit in front and soak single-target hits, blunting opponents that rely on focusing one ally down.

Countered by

  • Effect Resistance and Immunity — Her stun and buff-stripping both have to land; an enemy under an immunity buff or stacking high resistance simply ignores the stun and keeps its key buffs, turning her ultimate into plain single-target damage.
  • Heavy buff-stacking faster than she can strip — She only fully clears buffs on a 4-turn ultimate and strips at most two on her main attack, so opponents who re-stack buffs every turn or carry buffs that cannot be removed outpace her cleansing.
  • Burst that ignores Defense or out-speeds her — Her team protection is Defense-up and her own survival leans on guard and HP, so true-damage, defense-penetrating, or first-strike burst that kills before her slow ultimate comes online bypasses what she offers.
  • Healing denial and her HP dependency — Her damage and durability both ride on her max Health staying topped up, so anti-heal or unhealable pressure that keeps her HP low cuts into both her offense and her ability to tank.

Skills

S1Shield Thrust

Attacks the enemy with a sword and shield, with a X chance each to dispel one buff twice. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIncreases effect chance to 100%.
PEscort

At the start of battle and at the end of the caster's turn, grants escort to the caster for 1 turn. After an ally except for the caster is attacked by a Single Attack, increases Combat Readiness of the caster by X.

Guard / Vigor
S3Judgment of LightCD 4

Attacks the enemy with a shield, dispelling all buffs and a X chance to --stun-- for 1 turn, before granting increased Defense to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.

Increase DefenseStun

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

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Falls to

NotosNotos32%BirgittaBirgitta43%FridaFrida43%FumyrFumyr44%DestinaDestina46%

Marches with

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