Cidd, a earth speed-scaling assassin extra-turn, is a 4★ Earth Assassin in Epic Seven. Cidd's biggest weakness: his only real control is the Defense break on his basic; an ally that cleanses it or pre-applies immunity removes the one debuff he brings, leaving him as pure single-target damage with no setup. Below are the heroes and team archetypes that counter Cidd in RTA, the matchups where Cidd struggles most, and how to draft against Cidd.
Cleansers and immunity providers — His only real control is the Defense break on his basic; an ally that cleanses it or pre-applies immunity removes the one debuff he brings, leaving him as pure single-target damage with no setup.
Buff steal and buff-duration reduction — His snowball depends on the self Speed and random buffs from his crit passive. Stealing those buffs or shortening their duration cuts off the Speed boost that powers his upgraded Whirlwind and his scaling, stalling his tempo.
Bulky single defenders and frontline walls — He is single-target with no cleave and modest base damage, so a tanky bruiser he cannot one-shot denies the extra-turn finisher, and with his cooldown spent he is left poking one enemy at a time.
Faster or counterattacking units — He is fragile and leans on moving first; anyone who out-speeds him or punishes his strike with a counter can trade into him before his passive ever rolls a defensive buff to protect him.
How to beat Cidd
His only real control is the Defense break on his basic; an ally that cleanses it or pre-applies immunity removes the one debuff he brings, leaving him as pure single-target damage with no setup.
His snowball depends on the self Speed and random buffs from his crit passive. Stealing those buffs or shortening their duration cuts off the Speed boost that powers his upgraded Whirlwind and his scaling, stalling his tempo.
He is single-target with no cleave and modest base damage, so a tanky bruiser he cannot one-shot denies the extra-turn finisher, and with his cooldown spent he is left poking one enemy at a time.
He is fragile and leans on moving first; anyone who out-speeds him or punishes his strike with a counter can trade into him before his passive ever rolls a defensive buff to protect him.
Slow, squishy backline targets he can open on — As an Earth Assassin he gets bonus damage into Fire enemies, and his Speed-scaling single-target hits plus turn-meter drag let him act first and delete a fragile priority pick before it ever moves. His basic also breaks their Defense, deepening the burst.
Single targets he can finish for a chain — His cooldown skill grants an immediate extra turn on a kill, so against a lineup where he can secure a knockout he keeps acting back-to-back, snowballing into the next target while his crit passive feeds him more Speed.
Teams that rely on going first — He is among the fastest movers and stacks self Speed off his crit passive, so he answers other fast openers by simply acting first and striking before their setup lands.
Cidd counters — FAQ
Who counters Cidd in Epic Seven?
Shepherd of the Dark Diene, Tactical Archetype Coli, Tori and other hard counters counter Cidd. His only real control is the Defense break on his basic; an ally that cleanses it or pre-applies immunity removes the one debuff he brings, leaving him as pure single-target damage with no setup.
What is Cidd weak to?
Cleansers and immunity providers: His only real control is the Defense break on his basic; an ally that cleanses it or pre-applies immunity removes the one debuff he brings, leaving him as pure single-target damage with no setup. Buff steal and buff-duration reduction: His snowball depends on the self Speed and random buffs from his crit passive. Stealing those buffs or shortening their duration cuts off the Speed boost that powers his upgraded Whirlwind and his scaling, stalling his tempo. Bulky single defenders and frontline walls: He is single-target with no cleave and modest base damage, so a tanky bruiser he cannot one-shot denies the extra-turn finisher, and with his cooldown spent he is left poking one enemy at a time. Faster or counterattacking units: He is fragile and leans on moving first; anyone who out-speeds him or punishes his strike with a counter can trade into him before his passive ever rolls a defensive buff to protect him.
What does Cidd counter?
Slow, squishy backline targets he can open on: As an Earth Assassin he gets bonus damage into Fire enemies, and his Speed-scaling single-target hits plus turn-meter drag let him act first and delete a fragile priority pick before it ever moves. His basic also breaks their Defense, deepening the burst. Single targets he can finish for a chain: His cooldown skill grants an immediate extra turn on a kill, so against a lineup where he can secure a knockout he keeps acting back-to-back, snowballing into the next target while his crit passive feeds him more Speed. Teams that rely on going first: He is among the fastest movers and stacks self Speed off his crit passive, so he answers other fast openers by simply acting first and striking before their setup lands.