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38%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
160Games
Current season · Champion+

Commander Lorina is a 3-star Dark Warrior who fights one enemy at a time with a spear, and her damage scales off the target's maximum Health, so she punishes bulky, high-HP foes harder than squishy ones. Her passive gives her a hefty 50% Effect Resistance and ramps her Attack higher every time she lands a hit, stacking up to five times so she hits harder the longer a fight runs. Her cooldown skill pierces a single target for big HP-scaling damage, drags that enemy's turn gauge backward, and immediately grants her another turn, letting her chain into a follow-up. She has no team support, no crowd damage, and no self-healing in her kit.

Counters

  • Bulky high-Health tanks and bruisers — Both her basic spear and her cooldown skill deal more damage the larger the target's maximum Health is, so beefy front-liners that wall most attackers actually take heavier hits from her.
  • Fast openers and turn-order threats — Her cooldown skill pushes the target's turn gauge backward and then hands Lorina an immediate extra turn, so she can knock a dangerous enemy out of its opening play and keep acting before it recovers.
  • Targets already low on Health — Her piercing strike also scales with how much Health the enemy has lost, so a wounded foe takes amplified damage and can be finished even through defensive layers.
  • Debuff and control reliant enemies — Her passive 50% Effect Resistance makes it much harder to land stuns, slows, or other crowd control on her, so foes leaning on landing debuffs to lock her down will frequently fail.

Countered by

  • Wide attackers that hit the whole team — Every one of her offensive skills strikes only a single enemy, so she has no way to answer or trade with a foe that damages or controls her entire side at once.
  • Low-Health, evasive, or hard-hitting glass cannons — Her damage feeds on the target's Health pool, so a frail attacker gives her little to scale off, and with no self-healing or damage mitigation she can be burst down before her Attack stacks build up.
  • Pressure during her cooldown window — Her gauge-pushing, extra-turn piercing skill sits on a four-turn cooldown; while it is down she is reduced to a plain single-target poke and can be punished by anyone who outpaces her in that gap.
  • Slow grind that never lets her ramp — Her Attack only climbs as she keeps landing hits, so if she is denied turns, knocked back, or forced to chip at sustain-heavy enemies, she stays at low Attack and her output stalls.

Skills

S1Sharp Blow

Knocks the enemy into the air with a spear. Damage dealt increases proportional to the target's max Health.

PSpiritual Armament

Increases Effect Resistance by 50%. Increases Attack by X each time the caster attacks an enemy. Effect can only stack up to 5 times.

S3Spiral BreakthroughCD 4

Attacks the enemy by piercing them with a spear, decreasing Combat Readiness by X. Damage dealt increases proportional to the target's max Health.

Soulburn −20 soulsGrants an extra turn.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

Rhianna and LuciellaRhianna and Luciella46%Boss ArunkaBoss Arunka37%Lone Crescent BellonaLone Crescent Bellona35%Perfumer ByblisPerfumer Byblis34%Swift Flagbearer SigretSwift Flagbearer Sigret33%

Falls to

Genesis RasGenesis Ras13%SetsukaSetsuka15%ToriTori20%Spirit Eye CelineSpirit Eye Celine22%Lady of the ScalesLady of the Scales24%

Marches with

Disciplinary Prefect AriaDisciplinary Prefect Aria56%Ruele of LightRuele of Light55%School Nurse YulhaSchool Nurse Yulha43%Boss ArunkaBoss Arunka43%Empyrean IlynavEmpyrean Ilynav42%