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Leah is a 3-star Earth Ranger built around denying the enemy's first move. Her basic attack pushes a single target's Combat Readiness back by 15%, and her attacks ignore Effect Resistance so the pushback lands reliably. Once she gives herself the weak-point stance with her 8-turn skill (which also buffs her allies' Critical Hit Damage and Attack and hands her an extra turn), her attack upgrades into Explosive Fire: it strips one turn off the target's buffs, silences them for one turn, and shoves their Combat Readiness back a steeper 30%. Her passive rewards a team of all-different elements with bonus Soul and an Attack buff at battle start.

Counters

  • Enemies who depend on going first — Her single-target Combat Readiness pushback (15%, or 30% in the upgraded Explosive Fire) drags one priority enemy back down the turn order, denying the fast opener its tempo. Because her attacks ignore Effect Resistance, the pushback connects even on resist-heavy targets.
  • Buff-stacking threats — Explosive Fire shaves a turn off the target's buffs and silences them for a turn, cutting short a setup carry that wants to ramp damage or skills before striking.
  • Single key targets she can lock down — With the weak-point stance active she layers Combat Readiness denial, a silence, and buff-stripping onto one enemy, repeatedly knocking that single threat out of the rotation.

Countered by

  • Effect immunity and cleanse — Her control hinges on the silence sticking; an immunity buff blocks it outright and a cleanse wipes it immediately, leaving only the raw Combat Readiness push.
  • Buff removal against her own setup — Her power spikes only after she grants herself the weak-point stance and buffs allies. An enemy that dispels, steals, or shortens those buffs cancels the upgrade to Explosive Fire and her crit-damage support.
  • Her stance and long cooldown — The full silence-and-strip version of her attack requires the weak-point stance from an 8-turn cooldown skill. Until that lands, she only manages the weaker 15% pushback, and once spent she is on a long timer.
  • Wide threats versus a single target — She only touches one enemy at a time, so an opponent who pressures the whole team at once outpaces her single-target denial.

Skills

S1Swift Fire

Attacks the enemy with a pistol, decreasing Combat Readiness by 15%. When the caster is granted exploiting weak points, uses Explosive Fire instead of Swift Fire. Explosive Fire: Attacks the enemy, decreasing buff durations by 1 turn and --silencing-- for 1 turn before decreasing Combat Readiness by 30%. This attack does not trigger a Dual Attack.

Silence
Soulburn −20 soulsIgnores Effect Resistance.
PPower of Harmony

At the start of the first battle, when all allies are of different elements, acquires 10 Soul and has a X chance to increase Attack of all allies for 2 turns.

Increase Attack
S3Battle PreparationCD 8

Increases Critical Hit Damage of all allies for 2 turns, and grants exploiting weak points to the caster. Grants an extra turn to the caster.

Increase Crit DamageIncrease Attack