Luna, a random-hit single-target spear carry, is a 5★ Ice Warrior in Epic Seven. Luna's biggest weakness: her only enemy debuff is the Decrease Defense from Ragnar Spear; a hero who cleanses it removes the armor break and forces her to rely on the flat 50% pierce alone. Below are the heroes and team archetypes that counter Luna in RTA, the matchups where Luna struggles most, and how to draft against Luna.
Cleansers — Her only enemy debuff is the Decrease Defense from Ragnar Spear; a hero who cleanses it removes the armor break and forces her to rely on the flat 50% pierce alone.
Immunity grantors — Granting Immunity before she fires blocks the Decrease Defense entirely, cutting into the damage spike she expects against tanky targets.
Tactics that ignore single-target pressure — Everything she does hits one enemy at a time, so she cannot answer wide threats or contest multiple lanes; teams that win through area pressure simply out-tempo her focused damage.
Burst before her finisher comes online — Ragnar Spear sits on a 10-turn cooldown, so opponents who kill or lock her down early deny her the Defense-piercing payoff and leave her leaning on her weaker basic attack.
How to beat Luna
Her only enemy debuff is the Decrease Defense from Ragnar Spear; a hero who cleanses it removes the armor break and forces her to rely on the flat 50% pierce alone.
Granting Immunity before she fires blocks the Decrease Defense entirely, cutting into the damage spike she expects against tanky targets.
Everything she does hits one enemy at a time, so she cannot answer wide threats or contest multiple lanes; teams that win through area pressure simply out-tempo her focused damage.
Ragnar Spear sits on a 10-turn cooldown, so opponents who kill or lock her down early deny her the Defense-piercing payoff and leave her leaning on her weaker basic attack.
Defense-stacking tanks and bruisers — Ragnar Spear ignores 50% of the target's Defense outright and can also apply Decrease Defense for two turns, so heavily-armored single targets that wall most attackers still take heavy damage from her.
High-value single targets she can focus down — Her whole kit is built around hammering one enemy: a multi-hit S1 that scales with hit count and shortens its own cooldown plus a Defense-piercing spear, letting her delete a priority hero rather than spread damage thinly.
Critical-reliant attackers aimed at her — Dragon Knight's Will grants Critical Hit Resistance, blunting enemies who depend on landing crits, while her Attack-then-Defense scaling keeps her sturdy as her own Health falls.
Drawn-out attrition fights — As her Health dips below 50% her passive swaps the Attack bonus for a Defense bonus, and Ragnar Spear refunds extra Soul on a kill, so she gets tankier and fuels her ultimates the longer a grind goes.
Luna counters — FAQ
Who counters Luna in Epic Seven?
Tori, Hecate, Spirit Eye Celine and other hard counters counter Luna. Her only enemy debuff is the Decrease Defense from Ragnar Spear; a hero who cleanses it removes the armor break and forces her to rely on the flat 50% pierce alone.
What is Luna weak to?
Cleansers: Her only enemy debuff is the Decrease Defense from Ragnar Spear; a hero who cleanses it removes the armor break and forces her to rely on the flat 50% pierce alone. Immunity grantors: Granting Immunity before she fires blocks the Decrease Defense entirely, cutting into the damage spike she expects against tanky targets. Tactics that ignore single-target pressure: Everything she does hits one enemy at a time, so she cannot answer wide threats or contest multiple lanes; teams that win through area pressure simply out-tempo her focused damage. Burst before her finisher comes online: Ragnar Spear sits on a 10-turn cooldown, so opponents who kill or lock her down early deny her the Defense-piercing payoff and leave her leaning on her weaker basic attack.
What does Luna counter?
Defense-stacking tanks and bruisers: Ragnar Spear ignores 50% of the target's Defense outright and can also apply Decrease Defense for two turns, so heavily-armored single targets that wall most attackers still take heavy damage from her. High-value single targets she can focus down: Her whole kit is built around hammering one enemy: a multi-hit S1 that scales with hit count and shortens its own cooldown plus a Defense-piercing spear, letting her delete a priority hero rather than spread damage thinly. Critical-reliant attackers aimed at her: Dragon Knight's Will grants Critical Hit Resistance, blunting enemies who depend on landing crits, while her Attack-then-Defense scaling keeps her sturdy as her own Health falls. Drawn-out attrition fights: As her Health dips below 50% her passive swaps the Attack bonus for a Defense bonus, and Ragnar Spear refunds extra Soul on a kill, so she gets tankier and fuels her ultimates the longer a grind goes.